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  Game Design Articles

Game Design is easy - but only if you have never tried it before. The hard part is about the details - and there's an endless supply that all need to be integrated seamlessly together into a flawless whole. So here are some rants and discussions on a complex subject.

Innovation in RPGs - why do so few games push the boundaries on a genre with so much potential?

You Can't Design Fun On Paper - Is a game design document a waste of time?

The "First Few Minutes" Rule of Game Design - one of the most fundamental (but often violated) rules of commercial videogame design.

Interview with Mike Rubin - Vespers 3D: An Exploration Into 3D Interactive Fiction. What does it take to turn a text adventure into a 3D experience?

Rules of Combat According to FPS Games - If the world worked like a game...

Endgames and Vampires - While a game should challenge you, are the challenges too much?

Game Interfaces, by John Olsen. Some of the most basic yet critical things you must ponder when designing a game.

Transcend the Box From the Start! - If you want an innovative game design, start with innovation, don't try to add it in later!

Rules of Game Design, Part I - Still waiting for part II...

 

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