Tales of the Rampant Coyote
Adventures in Indie Gaming!


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Thursday, July 21, 2005
 
Paying the Bills Takes Priority.
Man. Financing a game-development habit by working a responsible day job sure sounds like a great idea sometimes. Except when you are working 60-hour work-weeks and pulling all-nighters to meet a deadline. Then it's not such a good deal. I've had precious little time to do anything this week. I had a tough time dragging myself to doing coding at all, but I still demanded of myself to do at least a little game development work most nights.

So I'm not going to count this week against my projected development time based on that little metric I talked about a few days ago.

So I concentrated on the art stuff. I'm still no artist, but I find it's a relaxing change of pace. All I really did, actually, was hunt for some nice textures, including some reference photos, and a better skybox. I also played a bit fog in Torque (it's behavior is a little... indeterminant... with the editor). A found some nice skyboxes from Adam deGrandis that he had made freely available, as well as Matt Jones' Sharp Tree Pack (definitely going to consider licensing these - they are a good bargain at $25!) I put the trees on Torque "Shape Replicators" and let it randomly sprinkle them throughout the terrain.


I'll keep scoping out free / cheap content that's out there - the amateur / indie community has some great bargains available that are of reasonably good quality, if you are willing to settle for non-exclusivity. And assuming you can find it.

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