Tales of the Rampant Coyote
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Monday, September 19, 2005
 
Caffeine Withdrawal - Day Four
Thursday morning I had some caffeine (soda) on a nearly-empty stomach. I ended up getting all jittery (as I often do when I have caffeine on an empty stomach). I didn't have any more the rest of the day, and Friday morning I woke up with a bad headache. Probably caffeine withdrawal. I figured if I was already suffering from it, I may as well roll with it.

Sunday I had another bad headache that lasted all day. Probably a combination of not getting enough sleep the night before, and the fact that my body was probably pretty caffeine-free for the first time in a couple of years (a state it's only rarely been in since my last years of college in the early 90's) - and so it's natural I developed some kind of dependency. I don't drink coffee or tea, so the caffeine levels I was used to weren't that high.

But it had gotten to the point where the stuff really didn't help me stay awake or anything. So what's the point? Now it's been four days, and I'm feeling back to normal - maybe even better than that. Now that I'm over the worst of it, I don't see any reason to go back to it at all. Of course, most of the free drink at the office is caffeine-laden, and I'm also trying to avoid (not completely eliminate, just avoid) aspertame. So I'm mostly drinking water.

In Game Development News - well, there's really not much to talk about. This weekend was crunch mode at work as we had a code freeze at midnight Sunday night. I ended up working through the weekend, and didn't get much done on my own projects. Last night I finally had some quality time to spend on the game, and I spent almost all of it trying to fix a nasty bug which only occured in Release mode, not debug. It was caused by ... drum roll please... yet another synchronization error between server and client within Torque.

Torque is a stellar choice for doing a multiplayer game. But while it gives you a lot of stuff "for free," it adds a lot of headaches when it comes to doing a single-player game... you still have to deal with multiplayer issues, which really increase the workload. I can't say it's a BAD choice for single-player, but I really wish there was a more streamlined way to handle things if you have no plans to make it run in multiplayer.

I've heard that their roadmap for version 1.5 is going to clean things up a lot, but they still haven't gotten 1.4 finalized yet. *Sigh*.

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Comments:
I sympathize. I gave up caffeine several months ago. It's been good for me, though I do seem to require an extra half hour of sleep now. Maybe that's just age.

Luckily I didn't have the headaches, though as you said, caffeine had long stopped having any "beneficial" effect on me.

Good to hear it. Water is good for you.
 
Hmmm... half hour of sleep per day... That's about 15 hours per month - over half a day per month!

Well, we'll see :)

So long as I can stay awake and alert while coding into the wee hours. Even WITH caffeine I have been having trouble doing that. I can play games or something all night and stay alert, but my coding gets sloppy that late. Maybe I should go to bed earlier, and wake up earlier - see if I can get some more productive game-dev time done in the pre-dawn hours.

That would make me a freak, wouldn't it?
 
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