Tales of the Rampant Coyote
Adventures in Indie Gaming!


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Sunday, September 04, 2005
 
Indie RPG Craziness
What's really a little frightening is how many of my tasks right now are running parallel to work I did earlier this year on a quick & dirty "Game In A Week" exercise called Hackenslash. My new game is 3D, much more sophisticated, more elaborate, and is going to take me the rest of the year just to get the core functionality in place. But except for some issues like the 3D camera handling and the specifics of how areas are rendered (which Torque does for me, mostly), you can almost pull my task list directly out of the latter half of my development diary for Hackenslash. There's so much different between them, yet certain things have to be done when you are doing a game within a genre. Making a game is making a game - it's just a difference of scale and overhead (and the amount of management required).


Separated at birth? I sure hope not!

In a previous blog entry, I bemoaned my transition from the "Blue Sky" phase of development. It's pretty sad bidding farewell to all the things your game Could Have Been as you settle on the limitations of a concrete product. But there's an incredible joy you get hitting the stage of the process where your game begins to resemble a game - the late-prototype phase I guess. Your ideas begin taking form, and you can catch a glimpse of your dream taking form.

I've got a heck of a long way to go. But it's looking like it will be a fun ride!

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Comments:
It's pretty sad bidding farewell to all the things your game Could Have Been as you settle on the limitations of a concrete product.

Ah, but it's so heartening to say, "It's okay -- we'll leave that for the sequel!"
 
This is true :)

That was one of many things I learned working at SingleTrac in the mid 90's - you aren't going to get it right the first time. You need to coordinate with the audience a bit and give 'em what they want in the next game.

Twisted Metal I was popular, but Twisted Metal II made history (we had nothing to do with 3 or 4)
 
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