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Wednesday, December 21, 2005
 
PC Gaming Is Far From Dead
A great article in Next Gen this week:

http://www.next-gen.biz/index.php?option=com_content&task=view&id=1907&Itemid=2

Some key quotes:

Relying on NPD’s number blinds one to the ongoing evolution of PC game
distribution. The key insight, as summarized in a new report from IM Consulting
(the market-intelligence unit at Ignited Minds), is that "the PC game software
market is much more robust than a cursory glance at the data suggests…(our
analysis) becomes a call to publishers to recognize that the PC market can be a
very lucrative and profitable place to publish, if the games are done properly
in the right genres."


And another:

According to Lombardi, NPD's retail-sales charts are understating the strength
of PC games sales, and will increasingly understate that strength as the PC
publishing model moves online to alternatives like Steam.
...
2005 was a
year that proved our industry needs a newer and wiser perception of the PC
gaming market. As IM Consulting put it, "Instead of giving up on the PC game
market because retail sales are lagging, we urge publishers to adapt their
distribution strategies to the changing landscape."

So why does the PC get declared as a "dead" gaming platform every year for the last six years or so? There's a ton of reasons:

One factor that USED to be a big deal but was changed as soon as the predictions of PC gaming's death started sounding was the larger size of PC game boxes. PC game boxes used to be HUGE. That meant that for the same 5 ft. x 5 ft. bit of wall space, a retailer could only possibly sell about a quarter as many games. The mini-game boxes that have taken over in the last three years or so have helped that.

These factors make things seem less and less interesting for PC game sales, especially with skyrocketing game development budgets. So why bother? For many publishers, it sounds like they are having trouble coming up with reasons. But here's my take:

Do these offset the negatives? I think it depends upon the type of game you are doing, and the type of market you are going after. But the promises of online distribution. The above article and report suggest that there's not only signs of life, but that PC gaming is going strong and still growing. This is good news both for PC gamers (that's me!) and PC game makers (woah, that's me too!)

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Comments:
I just went to EB last weekend. Their pc game section went from 1/4 the wall, to a small little endcap. They bookshelved the pc games, so they could spread out the console games.

When I worked for Babbages ages ago(read:8 years) bookshelving pc games was a huge no-no. So I stunned to see this. There is just not many pc games at all anymore in these stores. I have to go online to places like gogamer if I want to find some good stuff. Lately, been buying direct from independants.

sigh... And FPS with a controller... that is pain. Though the people who do it well, look down on me as though I am still the friend playing FPS on keyboard with no mouse because its too complicated. :P
 
Great post.

What I'd like to see more of is PC games being sold in plastic DVD cases, even games which have multiple discs. Paper game boxes give the impression that the games are disposable. And even though they're smaller than in the past, they're still quite big. One only has so much space at home, and I'd like to be able to store my instruction manuals along with the game in a nice keepcase. Maybe I'm just picky.

I'm a relative n00b to PC gaming, because I couldn't afford to have a decent computer as a student. So now I'm trying to play catch-up on all the games that I "have" to play. I like having a PC because it's flexible and has more uses than just gaming (though I built mine with the aim that it could adequately handle most current PC games).
 
@brinstar: That's mainly my attitude towards PC gaming. My computer is needed for other things - but as long as I *HAVE* the thing, I might as well spend a couple hundred extra bucks to make sure it has a decent 3D card and fast memory. Sound card technology hasn't changed THAT significantly in the last several years, so my SB Live has followed me around from a couple of machines.

@Mavlock: You used to work for Babbages, huh? Man, I remember when an entire wall at Babbages was devoted to CD-ROM editions of games. Another third of the store was devoted to console games, and the REST of the store (more than half) was PC floppy disk games.

The console games were mainly being sold at Toys R Us and department stores. So the "niche" for Babbages, Electronics Boutique, and the rest was all PC games. Unless you wanted utter crap PC games. Then you went to Radio Shack.
 
Close. Instead of "uniquitousness", it should be "ubiquitousness".

I've always thought that the "death of PC gaming" was just hype every time the consoles become "next-gen".

On the other hand, gaming on a PC is just a more frustrating experience than on the console. Plug and play is already there for consoles, but PCs still require registration codes, driver updates, patching, configuration, and for some games DRM crap. It isn't as easy as just clicking Next a few times as some people claim.

I guess it isn't a surprise that as the game industry grows, more people use machines that don't require too much geeky knowledge to play. Still, I think the PC game industry is a far cry from being considered "niche".

What I think would be great to see is PC gaming taking advantage of the opportunities it has over consoles. PCs can be more versatile while consoles are fairly restricted. But now I'm starting to think too vaguely and will stop talking about it. B-)
 
I meant to say ubiquitousness. I wasn't sure if ubiquitous could be suffixed with a '-ness' I dunno how that 'n' snuck in there... musta had something on the brain. Ah, well.

You are right, "ease of use" would be another strike in console's favor. I doubt we'll EVER see the level of plug & play and ease-of-use on the PC that we see on the consoles. Part of the reason is simply what I mentioned above - PC games have to play nicely with other running programs, and have much higher usability standards in terms of accomodating user preferences. I mean, I turn off the "autorun" feature on my CD-ROM drive because I surely DON'T want my computer to start automatically running anything that gets put in the drawer. Especially not in a day and age when Sony is creating their own Rootkit Trojans on their music CDs.

For a special-purpose game box, you have some advantages (even with a hard drive) that you just aren't gonna get on a general-purpose computer.

I don't think PC games will ever be "niche" (well, depending on your definition of the word) - right now the casual game market is exploding, and that's almost ALL on PC (though Microsoft is trying to get in on that action with the XBox Live Arcade).
 
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