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Sunday, January 22, 2006
 
Guitar Hero Mini-Review
Okay, so I finally bought Guitar Hero. Actually, I would have purchased it WEEKS ago, but it was sold out everywhere and I didn't feel motivated enough to try and order it direct.

I had heard great things about it, but when I saw some people playing a store demo, I was skeptical. But I had too many recommendations, so I bought it and brought it home. Next my wife was skeptical. We played, and now we're both huge fans. The game is just fun. No, it doesn't really simulate playing a guitar at all... any more than Medal of Honor simulates fighting in World War II. It's just a game - but it's a really good game.

One of the smartest choices they made with the game is to use popular, classic rock songs as their headliner tracks. ZZ Top, Blue Oyster Cult, Black Sabbath, Boston, Cream, the Ramones, Joan Jett, Jimmy Hendrix, David Bowie, Queen, White Zombie, Judas Priest, and newer tunes --- if guys like ME (thirty-somethings who grew up listening to these tunes) were their target demographic, they nailed it dead-on. The songs are sound-alike covers by WaveGroup Sound, but they did a great job making them sound like the originals. They also include some indie tunes from contest winners and the Boston garage scene that can be "purchased" in-game in career mode. These are a nice change of pace, and the ones I've heard are pretty dang good. Good enough that I may be motivated to see what these guys have available for purchase in the near future. But those aren't what's going to sell the game, so Harmonix / RedOctane wisely put them in as "bonus tracks."

I really liked the manual that comes with the game. The cover is a high-school composition notebook, and it keeps to that theme throughout, complete with doodles in the margins and handwritten verses from some of the songs. It's the whole high-school garage band flavor, and it's nailed. You get a similar flavor in-game, as your band progresses from basement shows and cheap fliers to headlining slick magazines and playing at big concert halls and rock festivals.

The game just OOZES atmosphere and style. There is a good deal of irreverent humor as well - once again reinforcing that this is all a game and you are intended to have fun with it. The high score list is written on a bathroom wall next to a urinal. When you input a new high score, the urinal flushes (flushing the previous fifth place high scorer down?). As you progress to a new venue, among the news quotes is one claiming that your band has just sold out. The "loading" screen is an amplifier with three dials that all crank up to eleven - a nod of course to the movie "This is Spinal Tap." In a more subtle joke, the cash rewards in career mode are in the form of an invoice that shows how nearly everyone - including bribes and lawyers - is getting a bigger portion of the cut than your band is.

The 3D graphics aren't close to what would be considered AAA quality by many publishers these days. You know what? It doesn't matter. Like Dance Dance Revolution, most of the graphics and background action are ignored by the player as he or she concentrates on playing the game. The graphics are mainly for the benefit of spectators. They are stylized, but colorful and fun. The guitarist whips into wild acrobatics with their instrument when the player goes into Star Power mode. He also plays the guitar with some moves that resemble real chords and string-bends. The audience reacts as the player moves between different levels of performance quality. The graphics are just fun, and convey a level of excitement, a little bit of silliness, and a lot of fun.

Ultimately it comes down to how well the game plays, and there's nothing I can really complain about here. The RedOctane controller performs really well, and overall the game makes you feel like you are really playing the song. When you screw up you get sour notes, and missed notes come out as missing guitar segments in the song. At lower level, a single note on the controller might simulate a whole series of notes in the song (not to mention chords), but at higher levels your actions on the controller more closely resemble the music. Beginning level demands very few "chords" (multiple fret buttons pressed at once) and only three fret buttons. Higher levels require you use up to all five buttons, and chords become the rule rather than the exception.

My comment after playing a few times and feeling like I was really rocking out was, "Wow, this game makes you feel a lot more competent than you really are."

This game won awards up the wazoo last year, and from what I can tell, it was all well-deserved. I expect most of the cost from the game went into licensing the music, but it was money well-spent. While it's hard to claim that is is in any way original (it's "yet another" rhythm game, and it's not even the first guitar game for the PS2), Guitar Hero is well-executed with an outstanding mix of music tracks, dead-on style and humor, and good, challenging gameplay that just feels right. It's a winner.

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Comments:
Welcome to the club. \m/

My copy and controller are currently making the rounds at work. Not one person has said they do not like this gave.
 
I'm stuck at the beginning of Hard. I've been going back and cranking all the Normal songs up to 5 stars instead. It's more fun for me, more my speed.

The imitators did a great job, and some of the songs sound virtually identical. But a couple of the more 'unique' groups are just not quite the same. Thunder Kiss 65 is nowhere near unintelligible enough, Cowboys From Hell really is lacking something, and Symphony Of Destruction... well, nobody can carry gravel under their tongue like Dave Mustaine. But they totally nailed Ozzy.

I've finally done every bonus song, and a lot of them are just plain awful. But there are some that are really cool. Caveman Rejoice is especially pleasing. I think it's funny how almost all the bands just happen to be made up of Harmonix workers.

It's truly a great game. I really really wish it had some training modes - play a song at 1/2 speed, or play a song where it pauses and waits for you to hit the right note before moving on, choose a part to repeat, that kind of thing (things Dance Dance offers, in fact). By the time you get to the tricky solos in a song, you've churned through several minutes of basic chords. It would be nice to have practiced the solo a bit.
 
"Killer Queen" sounded really off, but I don't know many people who could imitate Freddie Mercury. But many of the others left me wondering if I was listening to an alternate recording of the original band. They did a GREAT job.

I'm near the end of a career at "medium." A couple songs are giving me fits. You are right about the solo sections. Hopefully we'll see a Guitar Hero 2 before the end of the year that adds that feature (and some more tunes!!!!)

I'm getting sorely tempted to buy a second controller to try out w-player mode. How is it?
 
Bah, I wrote gave... great. Forever immortalized for my spelling screw ups.

I have heard good things about 2 controllers rocking the stage at once, but as of yet I have not experienced it first hand. Perhaps after income taxes I will have to sample this style.

Harmonix also did excellent work on Karaoke Revolution series. I was not a big fan of Karaoke, but after this its a blast with a house full of friends.
 
A friend from a nearby dev studio had me over to his office a few weeks ago. They were playing Guitar Hero with dual guitar controllers.

Hot damn!

Harmonix did an excellent job on multiplayer. It was a lot like Dueling Banjos, sans pigs. Two things occurred to me as I played the game:

1. We need a multipurpose, morphable, controller for the PC. (I'd develop around a PC-compatible Revolution controller in a heartbeat.)

2. I'm trying to create another first-person shooter. What is wrong with me? I should be thinking up something entirely fresh and new.
 
Well, it'll have to go on my list. Maybe after I've gotten halfway decent at the core game (Medium difficulty is still a challenge for me... but I've only had the game a few days. Bark at the Moon ain't easy for me on Easy!)

I am still cautious about the Revolution controller. I'm going to have to play with it a little to see how it goes. Unfortunately, almost nobody has PC game controllers anymore. Mouse & keyboard is GREAT and I'd rather play an FPS with that than any console controller I've ever tried, but it's still kinda limited.

As far as doing an "indie" FPS - man, good luck. I still believe there's lots of room for innovation in that category - they keep adding new "subcategories" as time goes on. But it's gonna be tough to find a good niche there. I wish you the best!
 
I haven't played it since Thanksgiving since the songs I have left (4 left on Expert) are just too dang hard.. but the game is by far the best PS2 game I have ever played with the Karaoke games coming in a close second.

I myself play guitar for real, and though at first (while playing Normal mode) thought it wasn't anything like playing real guitar, the latter Hard songs and most of Expert song come *very* close. If you can pick up/down at the proper speed on some of these songs, I imagine it would help someone if they ever wanted to attempt a real guitar. (That is otherwise a little bit of a hard skill to get up to speed on.)

It's a good bet they will follow up with this game in the same way they did the Karaoke games, so I am sure there will be another game out before the end of the year. I also would like to see modes where you can practice the harder parts of the songs (mostly the solos) separate from the whole song. It's otherwise demoralizing to go through 4 minutes of a song only to be blown away when you hit the solo.

Mmmm.. now I'm thinking about firing up the game again.. gotta go. :)
 
Something that occurred to me is that, if not the next version of Guitar Hero, some eventual version will merge the Guitar and Karaoke games so that you have to sing while playing guitar.. THAT would be wild. And then add on the DDR dynamic to that. :)
 
I have returned from the land of twin guns, I speak of guitars to be frank. Well I'm not frank but you get my point.


Anyways...

Two guitar mode, is nice slice of hero heaven. They split the songs between both people, so you play a bit here and they play a bit there then you both play parts at once. Its like DDR multiplayer just with a guitar. It was a blast though to share the stage with friends, my hand is severely cramped now though.

So if you get the chance check out the multiplayer, unless your by yourself then it may be very difficult.
 
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