Monday, April 17, 2006
Jay Sells Out! Or maybe the opposite...
I left the videogame industry in September 2000 (though I kept coming back as a consultant into October). I had a lot of reasons. I was fed up with some of the practices in the industry, and bored with doing "other people's games" that were mainly sequels and clones. And then there was the realization that I could make 10% - 20% more money writing business applications. And the (false) assumption that things were more stable outside of games.
I rationalized that I could write 'boring business apps' during the day, and write my own games at night. Wow, what a concept! And somehow in there I could also juggle the demands of family, friends, church, and so forth. So after six years in the games biz, I checked out. I was one of the "lapsed game developers."
It took me a while to get around to doing "my own games" on the side. It turns out that it takes a lot of hard work and discipline to come home from a grueling day of programming only to start programming some more. And it took me a while to discover that there was actually a thriving "indie" game development community already out there doing what I was doing (and in some cases, doing it much better than me). But eventually, Void War was born. And Rampant Games. It's been slow going, especially as my ability to acquire quality content for the games has been limited.
Meanwhile, the non-game software development business turned out to not be a place where streets were paved with gold, either. I dealt with small companies tanking on the one hand, and big business politics on the other. Sometimes the work was exciting, sometimes it was really, really boring. My wife, Julie, became frustrated with the lack of stability in the non-games side of things (from small start up to big businesses that performed layoffs as a matter of course before the end of the fiscal year). She was also disappointed with the lack of family-focused Christmas parties at some places where I worked - to the point where she only half-jokingly said I have to make sure a company has a Christmas party before accepting a position.
Julie sometimes asked if I would ever go back to the games industry as a full-time gig. I told her only if I could go in on my own terms. Which would mean either Rampant Games does well enough to take it full time (not likely any time soon!!!!), or if I could find a game company that was very friendly to the idea of me running a game company of my own on the side. Which was, of course, NOT VERY LIKELY. So doing that would pretty much be selling out on the whole indie game developer thing.
Finding myself between jobs again over the last three weeks, I found that the job market has largely recovered (at least here in Utah) for software engineers. The ones I interviewed for were largely similar - the pay was okay, but the jobs weren't particularly exciting. Except for one.
I interviewed at Wahoo Studios (AKA NinjaBee), a small game studio, largely as a courtesy to the friends I have there. I knew they couldn't pay me as much money as I was used to making outside of the games business. But the project they needed me for sounded exciting and challenging, and they offered me tangible, critical resources to help me with Rampant Games. While of course their own needs will take precedence, they were willing to make Rampant Games a priority. An offer I could not get anywhere else, games industry or not.
I received a formal offer letter from them a week ago. The letter contained all sorts of formal language concerning salary, start date, benefits eligibility, and additional forms of compensation that we'd agreed upon. And in the middle of all this dry, formal, language, there was the following paragraph (which I received permission to post publicly):
"We promise to have a Christmas party, but we can't guarantee that Julie will be swept away by its elegance."
Well, there you go. As of this morning, am no longer a "former full-time member of the video game industry." Or a "Lapsed Game Developer." I am back in the business as a salaried game development professional. To add icing to the cake, it's an independent game studio with real, honest-to-goodness indie game projects (along with the more traditional, publisher-funded ones). So I'm kinda-sorta a full-time indie now. Six years in, six years out, and now I'm back in the saddle again. And more interestingly, the structure of the deal actually ENCOURAGES me to push the development of games in my off-hours.
So I guess I managed to do it without selling out. Kinda weird how life works sometimes.
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Thanks. Today was a little rough, with the sprained ankle and the allergy meds and the fact that I still haven't adjusted to the daylight savings time change (no need, what with me in California or being an unemployed bum the last three weeks).
But it's looking pretty cool, and I am excited about what I have to work on.
But it's looking pretty cool, and I am excited about what I have to work on.
Congratulations! I hope Ninjabee is just the team you've been looking for. It's especially great that your wife has been so supportive.
Congratulations. Sounds like it's the best of both worlds. And knowing Steve, you'll have full support for Rampant.
Since Steve is giving you "under the table" help, and it's in art assets, which are typically wireframe in their tools, does that make it "underwire support"? ;P
Since Steve is giving you "under the table" help, and it's in art assets, which are typically wireframe in their tools, does that make it "underwire support"? ;P
You suck.
And I mean that in the best possible way!
Seriously, contratulations on the new gig. You certainly deserve it, and I hope it works out as well as it sounds like it should.
On a more selfish note, I hope it won't bite into your blogging time too much, though. You're an inspiration to many of us who are not quite as far along the indie path.
And I mean that in the best possible way!
Seriously, contratulations on the new gig. You certainly deserve it, and I hope it works out as well as it sounds like it should.
On a more selfish note, I hope it won't bite into your blogging time too much, though. You're an inspiration to many of us who are not quite as far along the indie path.
Wow, thanks everyone! I'm overwhelmed by the response here and in email. You guys TOTALLY rock!!!
Jay K: I don't know who is worse with the puns - you, or John Olsen. You are both pure evil.
Jay K: I don't know who is worse with the puns - you, or John Olsen. You are both pure evil.
Ah, the joys of a brain that spontaneously links unrelated concepts into little bundles of punnish delight.
Congrats on the job. Now that you've been there three days, are you still having fun? :)
Congrats on the job. Now that you've been there three days, are you still having fun? :)
More fun now than it was the first two day. The first day was mainly paperwork, setting up the computer, and trying to get familiar with the design documents, procedures, pipeline, and other environmental details. Day 2 was starting to poke around and learning to do stuff. Day 3 I've finally managed to be productive & stuff.
I don't really like the term selling out or rather I don't like the way people use it. Selling out means you're doing it to make money reguardless of your personal ethics or morals or your own point of view. This is wrong in my opinion, I think you can be a rich billionaire and still not be "selling out".
I mean for alot of money I could get in on the porn biz, and yet it's against my ethics and morals. If I did that I would be "selling out".
So if these guys have your back, encourage your growth as an indie, (and even have a Christmas party which is sort of important to your wife) then you're doing great.
Keith
ps. You probably don't know who I am, and probably never will - but I felt I should put in my 2 cents. Congrats :-)
I mean for alot of money I could get in on the porn biz, and yet it's against my ethics and morals. If I did that I would be "selling out".
So if these guys have your back, encourage your growth as an indie, (and even have a Christmas party which is sort of important to your wife) then you're doing great.
Keith
ps. You probably don't know who I am, and probably never will - but I felt I should put in my 2 cents. Congrats :-)
Thanks for your comments, Keith! And so what if we haven't met? :)
That was the trick for me. In general, going back to the game industry would have involved putting Rampant Games on a shelf - few companies are willing to deal with an employee making potentially competitive products on the side. So going back to the game biz would have been "selling out," at least the dream of Rampant Games. And I was NOT ready to do that. I've got too many exciting things in development.
So I figured it wouldn't happen. But the guys at Wahoo are REALLY excited about what's happening to the games industry right now (while at the same time the "big business" parts of the game industry are shaking in their boots), and really rolled out the red carpet for me in order to make this happen. I didn't have to sell anything out, really. I'm taking on a little more risk, but I think the potential rewards are worth it.
Thanks, man :)
That was the trick for me. In general, going back to the game industry would have involved putting Rampant Games on a shelf - few companies are willing to deal with an employee making potentially competitive products on the side. So going back to the game biz would have been "selling out," at least the dream of Rampant Games. And I was NOT ready to do that. I've got too many exciting things in development.
So I figured it wouldn't happen. But the guys at Wahoo are REALLY excited about what's happening to the games industry right now (while at the same time the "big business" parts of the game industry are shaking in their boots), and really rolled out the red carpet for me in order to make this happen. I didn't have to sell anything out, really. I'm taking on a little more risk, but I think the potential rewards are worth it.
Thanks, man :)
Allow me to explain my position on Christmas parties. It's not about the Christmas party at all. In fact, with how busy the holiday season is, I'd prefer it not be at Christmas at all. However, my philosophy is that Jay's career is a partnership. I'm the other side of the partnership making sure the home doesn't fall apart in his absence. The Christmas party represents for me the recognition that it's not just Jay they've hired. They've hired his family. And it's nice to have a dinner or something to meet the people we're sharing Jay's world with. Hooray that they're CONTRACTED now to throw me one!!! :)
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