Tales of the Rampant Coyote
Adventures in Indie Gaming!


(  RSS Feed! | Games! | Forums! )

Saturday, May 13, 2006
 
Apocalypse Cow Boss
I didn't get much work done on Apocalypse Cow this week - I blame Oblivion. :)

So I've gone on all these recent rants about being creative and innovative in game design... and here I am creating a game that is pretty derivative of some old arcade classics. Actually, I'm a little worried about some of the "innovations" I've been introducing to the game actually detracting from the experience. Remember back in the day when graphical adventure games included an obligatory action / arcade sequence? The end result is that it didn't win over any action-game enthusiasts... it only honked off the adventure gamers who had to interrupt their adventuring & puzzle solving for some test of eye-hand coordination.

That's the kind of concerns I'm facing. We'll see how it goes, and once things are truly to "alpha" stage I'm going to have to get some "kleenex testers" to give it a whirl and tell me what they think.

But I've got the first "boss", Baron Cowfred Von Richthoofen, flying. The bosses are tricky because they and their levels each require lots of custom coding. But they are bosses - they should be fairly unique.

I am kind of proud of my Fokker Triplane-esque model, though it is obviously not yet textured. His behavior needs a lot of TLC and polish, but he managed to shoot me down several times the first few times I engaged him.

Ultimately, the only excuse I can give for making this game is that I'm having a lot of fun making it. And maybe that's all that matters.

Labels:



Did you enjoy this post? Feel free to share it: del.icio.us | Digg it | Furl | reddit | Yahoo MyWeb

Comments: Post a Comment

Links to this post:

Create a Link



<< Home

Powered by Blogger