Monday, July 24, 2006
Teenagers and D&D
Our kids are now getting together to play Dungeons and Dragons. And they excitedly recount their adventures to us, filled with stories of battling Mind Flayers with energy-swords. We parents (still playing tabletop RPGs together on Saturday nights, a tradition which has lasted years) are so proud of our little geeks. For one thing, we feel like we've done our duty as geek-parents, passing along the tradition to the next generation. But we are also thrilled for ulterior motives. None of the kids read this blog (I hope), so I will outline our cunning little plan (passed to us by OTHER geeky parents):
Dungeons and Dragons is EVIL and Makes Kids Insane
When I began playing tabletop "Dice and Paper" Role-Playing Games (RPGs) at age 12, the same kind of anti-videogame hysteria you see now was aimed primarily at Dungeons and Dragons. The arguments pretty much boiled down to one of two things:
#1 - The game contains spells and demons, so it's supernaturally EVILor
#2 - The game is so involving that damages the delicate psyche of impressionable young people and makes them believe it is real or act out the events of the game in real life.
The second argument is pretty much the same as the one leveled by our great local and federal leaders right now towards videogames, unfortunately. I don't think it has any more truth to it now than it did then, but it still strikes a believable chord with people. In the early 1980's, you also had the book and movie "Mazes and Monsters," a fictionalized account of James Dallas Egbert III's dissapearance down university steam tunnels, based primarily upon the sensationalized news accounts and theories.
Of course, all that conspiracy theory stuff and anti-Dungeons-and-Dragons hype only fueled sales of the game, helping it gain mainstream attention. That was probably how I ended up playing in the first place, but we had to contend with some issues and disapproval with our playing. At one point, when friends and I were playing D&D at lunch time in Junior High, the principle came over to ask us about the game. He mentioned not-so-casually how the game had been banned from schools in a nearby county, after one player had committed suicide "after having a curse cast on him."
Yeah, we'd heard that story. The boy's mother was trying (and eventually failed) to sue TSR (the makers of Dungeons and Dragons) because D&D had caused her son's suicide. Nevermind that he'd had a long history of drug abuse and attempted suicide attempts that predated his gaming by a fair margin. The truth behind the story didn't much appeal to people though - they were more fascinated by the fantastic: a story that a mere game could drive normal teenagers insane.
Sorta like how folks like to blame the Columbine Massacre on Doom, eh? Same story, different characters. But I digress. Moving right along...
So Support Your Local Adventurers!
My wife's forays into tabletop Role-Playing-Games as a teenager went a bit more smoothly. She was a little more of a reluctant player at first, but her friend Sara's parents were both pretty canny and saw past the hysteria. They stocked their basement rec-room area with plenty of junk food for their daughter's gamer-friends. They'd only periodically pop their heads in to check on the crowd, making sure that everyone was doing fine, having fun, and had all the food they needed.
Well, Sara's friends just figured Sara had the coolest parents in the world. Many weekends had the "gang" there hanging out - boys & girls together, playing Dungeons & Dragons, Call of Cthulhu, or various board and card games. I got to experience this same hospitality first-hand while I was in college, working in California the summer before Julie & I got married. Julie was out of town at the time, but she directed her friends - when they were home briefly from school during the summer - to take me in and give me something to do (other than playing Wing Commander on the computer). Sara's parents still provided soda and gummi worms (which I put to use as props, since I was running a game of Call of Cthulhu).
The Method to the Madness?
Years later, my wife and I were talking about whether or not we'd encourage our kids to play roleplaying games. We talked about the support Sara's parents gave. A realization dawned on us from our perspective as new parents:
Julie's high school had the usual problems with kids and alcohol, drugs, teen pregnancy, and so forth. Probably a little more so than average in the mid-80's. And here was a group of kids - mixed boys and girls - VOLUNTARILY remaining under nominal adult supervision, hanging out and interacting with each other by playing games. And the kids just thought Sara's parents were being so cool, supporting their kids engaging in such controversial activities.
Sara's parents were frickin' GENIUSES!
So we're carrying on the tradition - at least for those of our kids who are enjoying it. So far it hasn't dawned on them how uncool it is to play something their parents play. We'll relish it while it lasts. And we'll keep listening to their stories of battling mind-flayers with energy swords.
Comments:
Links to this post:
<< Home
I was thinking along these lines on the way home after that game. Like, what's going to happen to their little games when they're really teenagers? Are they going to want to set up a weeknight game? Will I have to listen to more stories about 2nd level characters slaying mind flayers? And now The Boy wants to set up a weekly date for ME to run a game for them. What is he, eight now? They're definitely off and running.
Well, the teenagers actually want to play WITH us....but we won't let them...hence part of the draw...they start doing their own games.
I don't mind the kids abusing D20 until the the rules themselves scream in agony, or playing as a chaotic-stupid 30th level multi-classed freak of nature munchkin, so long as it keeps them and their friends where I can keep track of them. :)
Good on you! Pass along the fun. We play from time to time. My oldest enjoys it, but the two younger ones aren't old enough to be fully interested. And I don't have time to play in a weekly game any more. :(
Well done. That is an excellent plan, and one we've been considering for our young 'un. My wife doesn't care for the ol' RPG action, but she's totally on board with being the place where the kids feel comfortable to come and hang out - whether it's Dungeons and Dragons or something else.
Dejobaan: I hadn't seen this. I'm now OFFICIALLY a fan of Stephen Colbert. He's mentioned D&D on his show once (and pronounced the name of a little-known, late 70's era Judge's Guild module correctly, even).
Ultimately, I guess the principles here are just about good parenting. Something I wish I was better at :) But in related news of people taking something people have superstitious fear of and turning it to good, there's an article on GamePolitics.com today about teaching game design & development to troubled youth.
Ultimately, I guess the principles here are just about good parenting. Something I wish I was better at :) But in related news of people taking something people have superstitious fear of and turning it to good, there's an article on GamePolitics.com today about teaching game design & development to troubled youth.
I have played D&D since I was in the 5th grade. I am now 33.
While most of the people I've played with have moved on with their lives, I still play every other week with three of my friends from high school. I dare say that D&D and other RPGs (I've played soooo many of them) have fostered a very deep friendship and respect among us. We have remained the closest of friends. Back in my late teens and early 20s there was nothing like spending an entire weekend crashing at a friends house after a marathon run of gaming. D&D brought us and kept us together.
I have an 11 year old daughter and a 3 year old son. My daughter doesn't seem to have the gamer gene in her (I'm not her biological father so that might explain it... I believe that many inclinations are passed along biologically). I have tried to teach her and her cousin (who is one year younger) how to play, but within 5 minutes they said "This is boring" and no longer wanted to play.
My son on the other hand is quite the gamer. At only 2 years of age he was unbelievably good at playing Spongebob on the xbox and even learned how to use the trackball mouse on my PC to double-click and open whatever he could on the screen.
Now at 3 he runs into the room and wants to load up the Gamecube immediately to play his favorite new Tonka game (which is cute because he gets to drive a bunch of industrial vehicles, helicopters, police cars, and do things like put out fires in the city and bulldoze buildings). I know without a doubt that he'll suck up D&D and RPGs in general once he's old enough.
I plan to teach him all my tricks... :)
While most of the people I've played with have moved on with their lives, I still play every other week with three of my friends from high school. I dare say that D&D and other RPGs (I've played soooo many of them) have fostered a very deep friendship and respect among us. We have remained the closest of friends. Back in my late teens and early 20s there was nothing like spending an entire weekend crashing at a friends house after a marathon run of gaming. D&D brought us and kept us together.
I have an 11 year old daughter and a 3 year old son. My daughter doesn't seem to have the gamer gene in her (I'm not her biological father so that might explain it... I believe that many inclinations are passed along biologically). I have tried to teach her and her cousin (who is one year younger) how to play, but within 5 minutes they said "This is boring" and no longer wanted to play.
My son on the other hand is quite the gamer. At only 2 years of age he was unbelievably good at playing Spongebob on the xbox and even learned how to use the trackball mouse on my PC to double-click and open whatever he could on the screen.
Now at 3 he runs into the room and wants to load up the Gamecube immediately to play his favorite new Tonka game (which is cute because he gets to drive a bunch of industrial vehicles, helicopters, police cars, and do things like put out fires in the city and bulldoze buildings). I know without a doubt that he'll suck up D&D and RPGs in general once he's old enough.
I plan to teach him all my tricks... :)
I applaud your initiative! :)
Seriously, I hope my children (none yet) enjoy the game as much as yours seem too. I just recently got my wife to start playing (liking it so far).
My parents were kinda apprehensive when I picked up my first Beginner's D&D boxed set, but they gave it a shot. Pretty soon, my house was D&D central for all our campaigns. And my parents didn't say a word against it after that first "I dunno...."
And to comment on the "this game makes kids worship the devil" arguments. Whenever someone mentions that to me, I just explain that the only thing that comes out of the game is what the players put into it in the first place. In other words, the kids have to worship the devil before they start playing (or be leaning in that direction) for it to come out in the game. And then, the game just lets you see into their world. But I digress.
Excellent post!
Seriously, I hope my children (none yet) enjoy the game as much as yours seem too. I just recently got my wife to start playing (liking it so far).
My parents were kinda apprehensive when I picked up my first Beginner's D&D boxed set, but they gave it a shot. Pretty soon, my house was D&D central for all our campaigns. And my parents didn't say a word against it after that first "I dunno...."
And to comment on the "this game makes kids worship the devil" arguments. Whenever someone mentions that to me, I just explain that the only thing that comes out of the game is what the players put into it in the first place. In other words, the kids have to worship the devil before they start playing (or be leaning in that direction) for it to come out in the game. And then, the game just lets you see into their world. But I digress.
Excellent post!
Actually RPGs can be a very effective parenting tool if a parent is the Game Master. The parent can sneak in life lessons as part of the game. A wise mentor who consoled the PCs after a mishap or a villain that represents an evil vice, while not being purely evil. Also, many teenagers develop an interest in math, literature, and history from playing RPGs. Even the negative effects of drug use and excessive casual sex can be taught with the game.
Post a Comment
Links to this post:
<< Home


