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Thursday, August 03, 2006
 
R.I.P. Computer Gaming World
According to this news article on Gamasutra, Ziff-Davis is shutting down Computer Gaming World magazine.

I'm reasonably sure that I am among the longest-term subscribers to the magazine. I think I can make that assumption because if there were lots of us, the magazine wouldn't be going away. I've been subscribed for at least a dozen years - you can take a look at that mail tab on this 1994 issue I scanned in... Yes, I was living in Provo at the time. I think at the time this issue came out, I had just started my brand-new career in the games industy. Kinda scary, that.

I've been reading it for quite a bit longer. I dug up another issue from 1993 in my collection (which is much smaller than it used to be). Browsing through the November 1993 issue (still in great condition, though the pages are starting to change color), I see ads and articles on Lands of Lore, Aces Over Europe, Wing Commander Privateer, the first Gabriel Knight, Betrayal at Krondor, Return to Zork, Wing Commander Academy, and "King's Quest VI on CD-ROM!" Yes, a special edition on CD-ROM. Oh - and check out the PRICE of the magazine back in '93!

One of the reasons I subscribed to CGW was its focus (at the time) on not just the games, but the games industry. Yes, even before I was part of it, I was fascinated by all the behind-the scenes stuff. You'd get 4-6 pages of information on what went on at the last Computer Game Developer's Conference. And they had a "Rumors" page talking about vaporware and mergers and things going on in the industry.

Throughout the 90's (and continuing through today), most gaming magazines adopt a puerile tone and a "let's pretend to be teenagers!" attitude. CGW (at the time) didn't do that. Neither did Strategy Plus, a great import mag from the U.K. that eventually moved to the U.S., and then died. Sad. Anyway, I enjoyed reading a magazine that didn't rely upon 20 empty overhyped adjectives with every sentence drawing upon imagery of loss of control of bodily functions to get its point across.

Unfortunately, in recent years, CGW's quality declined, and the guy who ran the magazine before Jeff Green took over seemed to try to address the 14-year-old audience again, and I nearly cancelled my subscription. The last few issues seemed to improve - including coverage of indie games - but I guess that should have been a signal that they were scraping the bottom of the barrel.

It's pretty hard for a print magazine about computer games to survive in this day and age, I guess. I mean, if you are getting such a rag, it means you HAVE a computer, and in all likelihood you are then connected to instant access to online news and reviews about nearly anything you'd like to know about the newest and hottest games.

But here's the interesting thing (to me, at least). While you can hunt down old news on the web via web archives, in general it's pretty ephemeral stuff. I've tried to hunt down things that were "big news" six years ago, and struggled to find any record of events and stories that you couldn't avoid stumbling over back then. I still have several of these old back-issues of CGW because they had articles that remain interesting to me now, over a decade later. There's an article in one interviewing several of the "great" RPG designers about... get this... RPG design! Things that they'd learned in 10+ years in the business at the time. And the old back-issues have some wonderful articles by "Scorpia" where she not only provides hints and tips through the old adventure games and RPGs of the era, but DISSECTS them and adds extremely colorful commentary on what made them fun and significant.

Some of the stuff she said in her columns are well worth reading by today's developers. Because we keep making the same mistakes they made a decade ago.

The last few years in CGW, they've had a column noting issues from 5, 10, and 15 years earlier - sort of a retrospective. They typically made fun of those old issues, mocking the articles and the games that were featured (and of course, the antiquated technology). Granted, there was much that was mock-worthy from back then... 98% of everything was crap back then, too. But I do feel it's a sign of the immaturity of our industry that we're so quick to ignore our short history.

Or maybe it's just that video games have been a major part of two-thirds of my life, now, and I'm just trying to find some meaning where there is none. But hey, leave me to my illusions. And some of Scorpia's old columns.

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Comments:
...the guy who ran the magazine before Jeff Green took over seemed to try to address the 14-year-old audience again...

I'm glad someone else noticed this. I'd taken a several-years-long hiatus from CGW, and when I picked it up again, I was shocked at the tone.

And the old back-issues have some wonderful articles by "Scorpia"... Some of the stuff she said in her columns are well worth reading by today's developers.

I could swear that she wrote a really good book (or article?) on adventure games/RPGs in the '80s (something along the line of Tim Hartnell's Creating Adventure Games on Your Computer), but for the life of me, I can't remember the title. From what I understand, she's still writing here.
 
Wow. Dojobaan, you always provide me with the absolute coolest links. I didn't know Scorpia was still at it... I've added her website to my bookmarks and my bloglines feed reader.

I am definitely going to give the Windows Gaming magazine a chance, especially as it seems it's more of a re-branding (which was already tried once... the magazine tried for about a year to drop the "World" from its name). If the upward trend I detected over the last few months continues, it may be worthwhile. And if I were Ziff-Davis, I'd be given long-time subscribers like me a full year or two's subscription, anyway :)

But unless it really proves to be an actual source of gaming journalism, I don't see how it will be superior to anything else you can get on the web right now.
 
Seeing Scorpia's articles again is pretty awesome. She was a great writer but I still have yet to play half the stuff she recommended.

"Games for Windows Magazine" is pretty tacky in both name and implications. I don't expect much better from Z-D, considering they've been taking a bath (I suspect 1UP is rather expensive to run, and isn't giving back).
 
Yeah, I still use the term, "Kill the Foozle" after so many years after I last saw it in print. It's great to see her back!

"Games for Windows Magazine" - yeah. It just doesn't have the ring. But I guess getting Microsoft to support you is one way of hedging your best. Personally, I hope this will mean Microsoft actually WILL support Windows gaming a bit more than it has since... oh, since the XBox.

But I still won't hold my breath.
 
My favorite aspect of Computer Gaming World is Tom vs. Bruce. That's one thing you can't find on the web... ;) And I'd agree that the general audience of the magazine seems to be the older (i.e. 20+) gamer as opposed to the underage fanboy.

BTW, from what I understand, CGW isn't going away or being discontinued, it's being rebranded as "Windows only." Not a big deal, since it practically is already. From what I read, there are no expected staff changes, so hopefully it'll be basically the same magazine we know and love.
 
I've been hearing rumors that it's SUPPOSED to stay the same (sans name change) too. But of course, there's always the stated intent (with people worried about losing their job), and what really happens 6-12 months later.

I'll miss the name though :)

Tom vs. Bruce is a great column, I agree! Maybe not Scorpia-Great, but one of my favorite features of every issue.

Some other great columns they used to have include Martin Cirulis' "What's theDeal With..." column. And their Hall of Fame. And the "Hex, Bugs, & Rock and Roll" feature... but that was another tech-heavy, behind-the-scenes type thing that maybe only us game devs really appreciated.
 
Greg Costikyan - long-time member of the game development industry (and veteran of the Pen & Paper RPG and Boardgame industry) - has a similarly-titled piece on his blog. Better-written, too:

RIP CGW
 
Computer Gaming World was awesome. I was worried when Ziff Davis bought it back in the day. But then it remained "OK". Until we moved to Australia, and my parents forced me to buy a Power Macintosh in 1994 as I was playing too many games. Australia received CGW 2 months late. I still recognise the covers that you posted. I think my collection got trashed when we moved. The oldest one I remember was possibly one with Chuck Yeager's game on the cover. Cheers.
 
I wrote for CGW in the early to mid 1990s, and it was a fun place to write for. Alan Emrich was a gentleman and a scholar. ;)

Any chance you have a copy of issue 113, December 1993? That's the last issue I need to complete the collection of articles I wrote for. I would pay you for the physical copy, or be extremely grateful for a scan of my article from that issue (on Warlords II I think). Thanks much!

Robert Hayes
 
Oh, der, some contact info:

docrocket at gmail dot com

Thanks!
 
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