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Sunday, August 13, 2006
 
Xbox 360 To Allow Hobbyist Developers
Coming Soon: For $99 / year, you can join a Microsoft "Creator's Club," with the tools to port games from your PC to the XBox 360.

The Gamasutra article is here:
http://www.gamasutra.com/php-bin/news_index.php?story=10458

This reminds me of the old "Net Yaroze" stuff for the original Sony Playstation. But it sounds to me that for $99 / year you get to turn your consumer-level XBox 360 into a dev kit. Not bad. You may only be able to directly create freeware for a limited market, but if you are really itching to mess with current-gen console development, this might be a pretty cool way to go.

Kudos to Microsoft for opening up the XBox 360 for hobbyists to tinker on!

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Comments:
That is truly wonderful -- and it makes me wish that my 3D engine of choice was cross-platform. (Here's hoping for an Xbox port.)

It's too bad that it's limited to freeware, but things seem to be pointing in the right direction.
 
Yeah, I'm using Torque right now and they are right on top of this thing.

I don't know if this is a big deal for indie developers. If you are looking for a game job at a big studio, sure, this would be a great way to get a little bit of experience. But will this pave the way for a game to make it to LiveArcade?

I dunno. Maybe. But regardless, I think it's a cool move on Microsoft's part. I'm not gonna complain about the option.
 
Here's GarageGame's entry:

Torque X
 
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