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Friday, September 08, 2006
 
City of Heroes Jargon
I've always been interested in how communities form their own language around their combined interest. This is loosely called "jargon," though people in the medical community like to claim they've got exclusivity on that term.

The massively multiplayer game communities are no different, and are IMO better than most for transmitting jargon and terms, as the game itself is a communications sub-medium. After all, MMOs have been referred to as "chatrooms with combat."

Coming back to City of Heroes, the superheroic Massively Multiplayer RPG, I've been trying to pick up on the jargon. Here are some I've picked up. I've mostly skipped terms created by the designers (or abbreviations of the same), preferring terms created by the community itself to describe the action in their virtual world. I've also skipped a lot of words (though not all) that are common throughout many different games --- though I've kept some of the more amusing ones.

So here are some terms for your amusement, complete with definitions if you have never played the game.

Red / Blue / Purple / Yellow / etc:
1. Inspirations of the appropriate color. They are referred to by color, as the names change as the strength of the inspirations increase. Example: "Anybody need a blue?"
2. A mob (AI-controlled enemy) with a name of the appropriate color. The color-coded name informs the player of its difficulty.

Wakie: A recovery inspiration, which allows you to "wake up" after being knocked unconscious without respawning at the hospital

Scrapperlock: Target fixation, often experienced by those in the Scrapper archetype. Because they are focused on dishing out lots of damage, they may ignore their own health or the status of their teammates. I've experienced this more than once, suddenly noticing I'm fighting an entire group of enemies solo and that I'm nearly dead because half my team is now knocked out, and the rest are fleeing for the exit.

Squishy: A player character who cannot take much punishment before getting knocked out. Blasters and controllers are typically squishies.

TP / Travel Power: One of a secondary power set that allows much more rapid movement, though usually at the expense of combat capability (preventing it from being used in combat, so it is more exclusively used for "getting around fast"). Travel Powers become available at level 14, making it the magical "Travel Power!" level. Interestingly enough, TP is also the abbreviation for Teleport, which is one of the secondary power sets that include teleportation as a travel power.

Blapper: A blaster with a lot of melee powers (a combination of "Blaster" and "Scrapper" archetype names).

Hami Raid: A large-scale attack against the enemy "Hamidon." Hamidon is so powerful it requires a large number of attackers, well organized into a raid, to destroy it.

Hami Enh / HO: Hamidon Enhancement (HO = Hamidon Origin?)- the special enhancement (power improvements) acquired from a Hamidon Raid. Hami Enhs are very valuable and Hami Raids tend to end with lots of trading of these enhancements.

Bubbler: A Defender-class character with Force-Field powers. The force-fields appear as transparent bubbles.

Overburn: (Also used in other games) - to use up too much of your character's endurance in an attack. This not only leaves you vulnerable and in danger of being out of endurance to do anything else later in the fight, but it may also anger the mobs and draw an unnecessary amount of aggro. Which, if you are playing a squishy, could finish the fight for you in an unhappy way.

"Stay in the Bubble": a request to stay within range of the Area-of-effect (AOE) Heals and Buffs

Res: A term borrowed from other games. Res was short for "Resurrection," a spell used in fantasy games to bring player characters back to life. In the context of City of Heroes, no player character ever dies, so this is a misnomer. But the gameplay effect of being knocked out is basically the same thing, so borrowed terms from other games still applied.

End Break: A short rest between encounters where players can recover their Endurance

Lock: To prevent an NPC from taking actions (by causing them to be stunned, slept, whatever). This is also sometimes referred to as being "Mezzed," a term borrowed from another game for the same effect. Locking them with immobilization is sometimes called "Rooting" them - also a term taken from another game with the popular "Root" spell

Mish: A Mission

Toon: A Player Character. This term has struck me as being a little bit derogatory (?) (over the more conventional "character," or the more scholarly "avatar."). Maybe it's an attempt to separate the player from any emotional involvement with the game ("This isn't me, it's only one of my 'toons").

Bridge: In a party with a wide range of character levels, this is where someone in the middle of the level range sidekicks a lower-level character in order to maximize their experience point gain. It's a power-leveling technique.

ZZZ: Stunned / Held / Otherwise Temporarily Incapacitated. Usually used to alert one's team of one's status.

Big Bad: The "boss" of a level

GM: Giant Monster. A Godzilla-sized monster of some kind rampaging through a zone. This typically requires a number of heroes coordinating efforts to take down.

SK / Sidekick: This is a designer-created term, but I'm using it here to explain another term. One of the problems with level-based games is that players are prevented from effectively playing together when their characters' levels differ too greatly. City of Heroes resolved this by drawing upon a comic-book convention and allowing the lower-level character to act as the "sidekick" of the higher-level character. The lower-level character's effective level is raised to just below that of the character who sidekicked them (as long as they remain close), which allows them to contribute to the battle without extreme danger. The lack of enhancements or higher-level powers still reduces their effectiveness well below that of a legitimate hero of that level.

AT: Archetype. City of Heroe's version of a "class". Another "official" term, but useful.

Aggro: Used in many (all?) MMORPGs, this is a collective measure of how enthusiastically an AI-controlled character will attack a particular character. If you have "high aggro," the enemy or enemies are unlikely to move on and attack another character until you have been dropped.

Got any others I've missed?

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Comments:
After reading this, I thought about how it might go if game developer hobbyists used more jargon to hawk their pet projects in classified ads. Free game included in this comment: see if you can figure out what they mean without reading the explanations!

IND DEV LFG 4 WK on NU MTCH3 - Independent developer looking for group for some work on an upcoming match-3 title.

L@@K!!!! LFM PGMRS 2CR8 U3 FPS! GM+!!!!!!!!!! - Please pay special attention to this post, as you will find it particularly important. Looking for more programmers to create a first-person shooter using Epic's upcoming Unreal 3 engine. Must be fluent in Game Maker.

ND PPL 2 MK UBER-MMORPG PWNS DDO x WoW - Need people to make a high-caliber massively multiplayer online role-playing game which will be a cross between Dungeons and Dragons Online and World of Warcraft but superior to either.

This is the new language of the video game creator.
 
WoW SuXXorz! Our MMO Roxxors - EA plans to launch new MMO, except we'll cancel it after 1 year of development.
 
More City of Heroes jargon (and yes, I still play, though not as much as I used to) follows. The use of acronyms is widespread, and depends on which archetype you play. Often, players will realize you're a particular archetype, and start issuing crypting commands like "Kin pls keep SB ID on tank plz". WTH?

RA = Recovery Aura or Regeneration Aura (most characters are talking about Recovery Aura, as Regeneration Aura just makes the defender or controllers healing life easier for a few minutes.

SB = Speed Boost. Recharge reduction, Endurance recovery, slow protection, and super-speed all in one. Many Kinetic defenders and controllers end up feeling like this is all they do on a team, as it only lasts 2 minutes but EVERYBODY on a team always wants this buff.

ID = Increase Density. Smash/Lethal and hold/immobilize protection.

AB = Adrenalin Boost. Level 32 or 38 defender/controller ability. Massive health and endurance regen coupled with a 66% haste buff.

Fort = Fortitude.

Relay = Setting up a teleportation chain for Hami raids. Sometimes used in a group when you have multiple people with recall friend.

Hunt mish = A mission of "defeat X" type. This usually involves patrolling around a zone, and teams tend to hate them since there's no XP reward for anyone but the mission-holder.

TF = Task Force. A multi-hour series of missions for a team.

SF = Strike Force. The Villain equivalent of a Task Force.

Flopping. A particular phenomenon with certain powers that primarily lock down enemies using "knockdown". Oil Slick, Ice Slick, and Ice Patch are the best-known abilities which do this. A few others do, too, but with less uniformity.

Aggro Splitting: A technique used by teams without a tank or buffed scrapper (or, for villains, without a Brute) to take the brunt of the damage for the team. It basically means "everybody charge and choose different targets in the spawn". If the team remains close together, this technique is often very effective, but requires more trust than most pickup groups possess.

Spawn: A cluster of enemies which appear together and tend to respond as a unit if one of them is threatened.

r u helr? (Are you a healer?): A request hated by many Defenders and Controllers. Empaths, with low-level abilities principally oriented around keeping players vertical and health-bars green, are the most common sort of Controller and Defender. Receiving a request worded like this is often a clue that the team requesting is having trouble staying alive, and doesn't have a good understanding of how team defense works.

On Point: A player has been designated to stay at the front of the team. Usually means that other players should remain behind this character and follow him/her.

Kick: A term used when ejecting a player from a team.

Booted: A player was disconnected from the game.

Leech: A player who just stands around and doesn't contribute much to a mission. Often, pick-up teams contain a couple of leeches.

PUG: Pick-Up Group. Any villain or superhero group which is composed primarily of people who were not previously acquainted with one another. Generally low-quality, marginal teams when compared to super teams which are part of a VG or SG.

VG/SG: Villain Group or Super Group. A sort of "club" or "guild" of superheroes.

Generic: A nickname for people who sport names like "GenericHero4358". If a person has this sort of name, it means that s/he previously had an offensive name which the powers-that-be changed. It's generally an irreparable change; if you get reported for having an offensive name and the "judges" (GMs) of the game decide the report is correct, your name is permanently GenericHeroe'd. Makes a good case for choosing inoffensive names so you don't become a Generic.

Healbot: An empath who just follows around a team with healing-aura on auto-fire. Often a second character played by someone on a team. The lowest-quality of defender, they are remarkably ineffective in anything but a duo.

AM = Accelerate Metabolism. A buff given by Radiation Defenders/Controllers. Moderately increases accuracy, damage, attack speed, health regen, and endurance recovery.

Heh, it's funny, I've been playing the game a long time, but there are STILL new terms I come across every so often.
 
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