Wednesday, January 24, 2007
Vespers 3D Progress
Mike Rubin has written a great article on the current progress of Vespers 3D, the 3D Indie Interactive fiction game I interviewed him about last year. Even if you aren't a developer, you can get some insight into the challenges he's facing on the project with the parser, voice recording, and so forth.
Check out the article HERE.
(Vaguely) related blabbering:
* Mike Rubin interview part I
* Mike Rubin interview part II
* Losing Your Limits Without Losing Your Mind
* How Do I Get Past The Harpies?
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Labels: Adventure Games, Indie Evangelism
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Sweet, thanks for the plug. Hopefully by the next Utah Indie Game Dev night I'll have some interesting new things to show off.
I hope so too! I really enjoyed your post. It's nice not only seeing the behind-the-scenes stuff going on (and realizing that I'm not the only developer who doesn't have content fall magically into his lap), but also your thoughts on what goes into making a great adventure game. Er, Interactive Fiction... ;)
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