Saturday, April 28, 2007
Mike Rubin On In-Game Cinematics, Indie Style
For those with a somewhat more technical bent (and any of us working with the Torque Game Engine, and anyone interested in what indies are doing in the "Adventure Game" genre), Mike Rubin has an outstanding article on the trials and tribulations of working on in-game cinematic sequences for his upcoming 3D Interactive Fiction title, Vespers 3D.Every time I read about the progress on this game, I get more and more excited for the final result.
Anyway, I've shamelessly swiped a screenshot to lure you over to the article to check it out.
Vespers 3D: Adventures In Cinematics
Enjoy!
(Vaguely) related evidence that I should take a vow of silence:
* Indie Interview: Mike Rubin
* Vespers 3D Progress
* Utah Indie Developer Night Report: Winter 2007
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Labels: Adventure Games, programming
