Tales of the Rampant Coyote
Adventures in Indie Gaming!


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Tuesday, April 17, 2007
 
News Bits On Upcoming Indie RPGs!
Ya want more indie CRPG news? As if yesterday's interview wasn't pack with more information than you can shake a +2 quarterstaff at, here ya go...

I recently received word from Amanda Fitch of Amaranth Games that the sequel to her best-selling indie RPG, Aveyond, is progressing nicely and is still on track for a release later this year. Considering how fun and accessible the original game was, and seeing how much Amanda's skill as a designer and developer is improving from game to game, I really can't wait to play the new game! (And if you haven't played the original console-style RPG, click this link and try it! It's got a free trial period, so you can decide if its your kind of game or not. Be sure and download the free music pack too, as I think it really enhances the game).

Planewalker Games has also released some information on their leveling system for The Broken Hourglass. You know, this didn't come out in the interview as much as I would have liked, but the thing that has struck me as so intriguing about this game is the unique and "mechanically interesting" details of their game rules. If their world and storyline is half as detailed and interesting as the game system itself is shaping up to be, it should be a real winner.

Soldak Entertainment has released part 2 of their "Dragon Stone" fiction, taking place in the world of Depths of Peril.

And a smattering of monster pics from Eschelon: Book 1 have been announced over at Basilisk Games. I'd love some more information on 'em than just thumbnails, but I guess I'll have to wait for the game...

Okay - I've probably missed a few. Got any more good ones on indie RPGs in late development?

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Comments:
I don't know about late development, but sure!
Sneak Peek at Loonyland: Titan Tunnels

I post huge rambling design talk once every few days there, as I go about making a roguelike version of Loonyland 2 (with tons of new stuff). As an experiment, I'm making this development wide open, instead of highly secretive like I usually am, so there's a TON more info than anyone could possibly want to read. Suggestions are welcomed and appreciated.

And just for Coyote, there's an entire set of Thieving Skills (the game isn't classless, but it's class-loose), and countless opportunities to use them. I'm of the opinion that it's just a game - if killer badgers can drop money and axes, then there's no reason that pickpocketing can't give you items in addition to what the monster drops when killed. You can get the lowdown on Thieving by going back to the March archives. It includes laying traps, picking locks and pockets, and of course focuses on the classic inviso-backstab. Does it let you break the rules of the game? Not at all, but it sounds fun to me. There's also the concept that a dedicated thief is better than someone who dabbles into those skills (discussed in April).

Plus you can throw Deathberry Pies in this game.
 
Okay. You've got me at the Deathberry Pies, Mike! :) :) :)
 
does the new Deluxe version of Cute Knight that just came out count for anything? :)
 
Wow - absolutely! That one snuck up on me!

Congrats, Georgina!

(And now I'm gonna have to upgrade...)
 
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