Wednesday, July 25, 2007
Establishing the Legitimacy of Games
Brian "Psychochild" Green of Near Death Studios has published an outstanding article on RPGVault entitled "Taking Games Seriously."
In it, he discusses three types of "legitimacy" for artistic forms, how they impact freedom of expression, and how they are achieved. He takes it a step further and explains why you, the gamer, should care. Tired of games that are mere clones and sequels? That is because while games have achieved financial legitimacy, they have not yet achieved cultural or artistic legitimacy.
He also notes that while the legitimacy of computer and video games as an art form is inevitable and automatic, there are things that can be done to hasten it.
Comparing this to Roger Ebert's little rant from earlier this week was very refreshing.
Check it out here:
RPG Vault Soapbox - Taking Games Seriously
(Vaguely) related ill-advised illegitimate literature:
* Ebert Vs. Barker On "Are Games Art?"
* Games As Art: Media's Double Standard
* Do Games Matter?
* How Do I Get Past the Harpies?
* Game Design: Fixing Interactive Storytelling
Join the Discussion Already In Progress on Games As Art in the Forum!
Labels: Politics
