Tales of the Rampant Coyote
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Sunday, July 29, 2007
 
Trivia Challenge:
Okay, just for fun:

In what computer (& console) RPG might you encounter a mamba snake?

Let's see how good your memory (or Google-Fu) is!

UPDATE: Mavlock got it. Gateway to Apshai. Published in 1983 for the Atari 800 and the Commodore 64, and then ported a year later to the Coleco, Gateway to Apshai was one of the first "Action RPGs," appearing over a decade before Diablo appeared.



Movlock got it only an hour after I posted the question, too. You guys are good. I gotta come up with better trivia questions.

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Comments:
Gateway To Apshai?
 
We have a winnah!

One of the first 'action' RPGs, over a decade before Diablo.
 
This game kicked ass bigtime back then. I could play it for hours and hours. Someday I'm gonna build a pc remake of it.
 
Koen -

What's stopping you from doing that right now instead of "someday?"

And what would you do to make it better?

And what would you do to differentiate it from the Diablo-style games today? Arguably, I'd say Diablo was something of a remake of this game.

I could see this getting remade as a web-based game in Flash, easily.
 
Cool video. Now if someone could post a video of the real pioneer, Temple of Apshai, I'd really like to see that.
 
I don't know if Gateway to Apshai actually had much in common with the original Apshai games other than the name. AFAICT, they just slapped "Apshai" onto some other RPG-like title to help it sell. But the "real" Apshai games were turn-based.

Gateway was just one of the first "action" RPGs I remember playing. Though I can think of at least one more that I think came out earlier for the TRS-80 Color Computer... a wire-frame "stepwise 3D" action RPG. It's innovation was that you could kill yourself with a heart attack if you overdid it in the dungeon. One of those innovative ideas that really didn't work...
 
The "Temple of Apshai" game that I saw was a very primitive RPG game for the TRS-80. It wasn't in color, and it was actually prior to floppies -- it was tape-loaded. Took like half an hour to load that puppy up, and then you got some pretty bare-bones graphics.

But it was cool!
 
The version I played (of Temple of Apshai) wasn't the original... it was a C-64 port. It used sprites and color. Most of the game was still written in BASIC (I think some of it was optimized in machine-code for rendering), so I actually hacked the code a little bit sometimes to buff up my character or to have the shopkeeper say funny things. Hey, I was 13 or something, that was high comedy!

In fact, that game was something of my model for Hackenslash.

And I never DID finish the game...
 
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