Sunday, July 29, 2007
Trivia Challenge:
Okay, just for fun:
In what computer (& console) RPG might you encounter a mamba snake?
Let's see how good your memory (or Google-Fu) is!
UPDATE: Mavlock got it. Gateway to Apshai. Published in 1983 for the Atari 800 and the Commodore 64, and then ported a year later to the Coleco, Gateway to Apshai was one of the first "Action RPGs," appearing over a decade before Diablo appeared.
Movlock got it only an hour after I posted the question, too. You guys are good. I gotta come up with better trivia questions.
Labels: Roleplaying Games
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This game kicked ass bigtime back then. I could play it for hours and hours. Someday I'm gonna build a pc remake of it.
Koen -
What's stopping you from doing that right now instead of "someday?"
And what would you do to make it better?
And what would you do to differentiate it from the Diablo-style games today? Arguably, I'd say Diablo was something of a remake of this game.
I could see this getting remade as a web-based game in Flash, easily.
What's stopping you from doing that right now instead of "someday?"
And what would you do to make it better?
And what would you do to differentiate it from the Diablo-style games today? Arguably, I'd say Diablo was something of a remake of this game.
I could see this getting remade as a web-based game in Flash, easily.
Cool video. Now if someone could post a video of the real pioneer, Temple of Apshai, I'd really like to see that.
I don't know if Gateway to Apshai actually had much in common with the original Apshai games other than the name. AFAICT, they just slapped "Apshai" onto some other RPG-like title to help it sell. But the "real" Apshai games were turn-based.
Gateway was just one of the first "action" RPGs I remember playing. Though I can think of at least one more that I think came out earlier for the TRS-80 Color Computer... a wire-frame "stepwise 3D" action RPG. It's innovation was that you could kill yourself with a heart attack if you overdid it in the dungeon. One of those innovative ideas that really didn't work...
Gateway was just one of the first "action" RPGs I remember playing. Though I can think of at least one more that I think came out earlier for the TRS-80 Color Computer... a wire-frame "stepwise 3D" action RPG. It's innovation was that you could kill yourself with a heart attack if you overdid it in the dungeon. One of those innovative ideas that really didn't work...
The "Temple of Apshai" game that I saw was a very primitive RPG game for the TRS-80. It wasn't in color, and it was actually prior to floppies -- it was tape-loaded. Took like half an hour to load that puppy up, and then you got some pretty bare-bones graphics.
But it was cool!
But it was cool!
The version I played (of Temple of Apshai) wasn't the original... it was a C-64 port. It used sprites and color. Most of the game was still written in BASIC (I think some of it was optimized in machine-code for rendering), so I actually hacked the code a little bit sometimes to buff up my character or to have the shopkeeper say funny things. Hey, I was 13 or something, that was high comedy!
In fact, that game was something of my model for Hackenslash.
And I never DID finish the game...
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In fact, that game was something of my model for Hackenslash.
And I never DID finish the game...
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