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Tuesday, December 18, 2007
 
Indie RPG of the Year Poll at RPGWatch
RPGWatch is running a poll for the "Indie RPG of the Year." The four contenders are Eschalon: Book 1, Depths of Peril, Nethergate: Resurrection, and Geneforge 4.

Alas, they missed a few I'd put on the list as the top contenders. Though as a Western RPG site, they probably wouldn't get too many votes for Aveyond 2 or The Last Scenario.

Right now, Eschalon: Book 1 is leading the pack by a significant amount, but it's still very early in the poll. I wouldn't be surprised at all to see it win - it is an awesome game. Of course, I admitted earlier that my favorite is Depths of Peril - but I also explained why it might be an underdog.

A point of interest from the forum posts thus far - a strike against Depths of Peril thus far is the fact that it is the only RPG on the list that doesn't have a Mac version. The rabid Mac indie game fans are having their say, and they ain't voting for what they ain't playing.

I'm personally very pleased that RPG Watch is giving indie games so much attention. This is good news for all RPG fans.

RPG Watch Indie RPG of the Year Poll


(Vaguely) related stuff. 'N stuff.
* What Were The Best Indie RPGs of 2007?
* Indie RPG News Roundup, December 13th
* Indie RPG News Roundup, December 5th
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Comments:
Actually, speaking as one of those rabid Mac fans, I found that Depths of Peril runs just fine under Parallels -- in fact, I quite like the game. While I do prefer to give my business to the devs who give the Mac some love, I don't snub the ones who don't.
 
Well, I couldn't fault you for favoring the devs who write specifically to the Mac.

And I definitely didn't mean "rabid" in any kind of disparaging term. I'm a rabid RPG fan, after all. :) I just noted that at least one comment noted that as a factor --- Depths of Peril was the only game on the list that didn't have a Mac-native version, and I am curious as to how much of an impact that had on the poll.

Many indies that support both PC and Mac report ~50% of their sales going to the Mac. Since PC gamers outnumber Mac gamers by about 20:1... That oughta tell you something. I'm not sure what, quite.
 
Well, the commercial developers tend to snub the Mac, so any indies willing to fill that gap have a higher chance of gaining a devoted following (or at least of having their demos played). I suspect that indies willing to develop solid RPGs for Linux could find an even larger (and more grateful) niche.

As for DoP, the lack of a Mac version could be a problem, but lots of us are running games in virtual machines these days. (Incidentally, that strongly suggests that PC developers should be testing their games under Parallels or VMWare as well as natively) And I admit, a lot of Mac gamers can be sensitive -- we don't want to be seen as a secondary market. I definitely was put off of Eschalon when I saw that their PC demo was available long before their Mac demo. I checked back a few times, and eventually gave up; I still haven't played it.
 
I think John is right in that commercial developers snub mac, but I can also remember buying apps online for Mac well before I bought anything online for PC. Mac users are used to buying most everything online. PC users are used to finding what they want in the store. Two of the best FTP clients I have ever used are done through online sales for Mac. That would be Transmit (my favorite), and Fetch.

Mac also has a free repository on their website where you can list your application. My old application is still listed there as far as I know. I also went looking the other day and found Eschalon, Avernum and others listed there.

Oh BTW John, do you have a mac with intel based graphics? I have exhausted google trying to find good information on the new X3100.
 
We certainly don't try to snub the Mac users. I simply don't have a Mac and can't afford one currently. :( That and I don't know anything about developing for a Mac.

I know it is a poor substitute, but as John said Depths of Peril seems to work fairly well in Parallels.
 
@Code Ugly:
I've got an Intel-based MacBook, but with the GMA 950 chipset.

@steven:
I realize that indie developers have a harder time developing for Mac, but I do think that the ones who do will find it worth the expense. Like you say, Macs are expensive, but turn that around -- the people who have Macs are more likely to have money to spend on games.
 
hai,
i am new one for this site.
i didn't know about polls.
i saw this site and search for polls.
i saw the polls are used where.
in the above article,
the info about the year poll at RPGWatch.
the info is so nice.
thanks.
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jim2008
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I thing the developers of Indie had a harder time during the development time of the game. Any way it is a great job. As a user i like the game. But i never get enough time to play.

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davis
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