Friday, March 07, 2008
Frayed Knights - Alpha 2 Laundry List
Boy, this week's installment of the Frayed Knights development diary will have you on the edge of your seats!
Okay, I lie.
It's not particularly exciting. I haven't actually heard many people singing the praises of the first alpha, which always makes me assume the worst. "Aw, crap, the game's a dud. NOW what?" There WERE a lot of bugs - about half of which I was aware of (though I had failed to record them all). I actually have enough bugs to carry me through an entire second week of alpha... but the sooner I know about other bugs, the better. On top of this, there are a bunch of suggestions (especially with the interface) and other last-minute enhancements I'd like to make before this goes "final."
Game development is just SO thrilling and glamorous.
DGM did make the comment that for someone who has been reading this series from the beginning, there weren't a whole lot of surprises. I think that will be an additional focus over the next two weeks - throw in some surprises. :) There are a few plot-development elements that I left out of the pilot that I want to squeeze back in.
Anyway, if you were in the first alpha group, the new download is available. Check the alpha forum for instructions.
I'll be adding people to the second alpha group today. Check your emails and private messages on the forum. I expect the alpha 1 group is gonna be all burned out after playing through one or two alphas, so I need some fresh eyes on things. If possible - keep track of how much time you spent playing (I really should automate that). Even though it's not a great estimation due to the lack of save and load functionality right now, it helps.
Sorry for splitting up the alpha into groups like this again... but having done a bit of testing myself in the past, I know how hard it can be to aggressively hunt down bugs in the fourth or fifth build that you've seen.
Outstanding major issues remaining in Alpha 2
- Temple is still not re-entrant (meaning when you go back, things aren't left the way they were)
- Save / Load games still non-functional (and still crash the game if you attempt to load a saved game)
- Inventory is still disappearing when you transition between zones
- Priests are not dropping random loot
You can get stuck inside doors- No buying / selling with vendor
- Hotkeys for pendant commands
- Priests not casting spells
- Item descriptions do not include stats
- Character Sheet doesn't reflect stat bonuses due to equipment
- Journal needs to update when quest completed.
- Need to fix the automap
- Removing an item from the bottom of the party inventory causes some weird inventory behavior until you close and re-open the window.
- Particles for all (current) spells
- All drama star effects are now working and use points properly (I think)
- Inventory Items are scrolling now
- Skeletons and treasure by cave-in
- More stuff in Kraltic's Room
- Bad guys in front of torture chamber
- Bad guys in front of meditation room.
- Fixed loot in pantry in food prep room.
- Current character frame pushed back and textured
- Fights through doors now force player into good visible position
- Barrel in middle priest room #2 made interactive
- Trigger zone encounters force player into appropriate position for combat.
- Fixed description and dialog of pool to repair typos, special characters, and to assume Dirk has a 10' pole to jam down there.
- fixed several typos
- Changed "K.O." to "Incapacitated" and make it separate from picture (and always up)
- Forced window / full screen to 1024 x 768
- Added base colors to Benjamin Sly portrait
- Fixed in-game options menu bug
- New texture on inn roof
Labels: Frayed Knights, programming
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Thank you, Amanda. :) The pilot will be out in a little over three weeks... hope that's fast enough for you, at least to get a taste of it.
I'm working with the rest of the team on the future quests for the full game. HYSTERICAL!!!! At least it is in our brains. We'll see how it translates.
I'm working with the rest of the team on the future quests for the full game. HYSTERICAL!!!! At least it is in our brains. We'll see how it translates.
Gareth - check your PMs / Email / Forum access. I added group 2 people a few hours ago, and I seem to remember you being on the list. If not, let me know.
I'll be sending out more formal announcements a little later.
I'll be sending out more formal announcements a little later.
Sweet, thanks Jay :)
I had checked my PMs when I saw the announcement for Group 2, didn't see anything. Guess I jumped the gun ;)
I had checked my PMs when I saw the announcement for Group 2, didn't see anything. Guess I jumped the gun ;)
it's been pretty fun, although not being able to resurrect guys in the temple without getting full drama points is annoying
Yeah, I think I need to tone down the difficulty just a hair. And once saving / loading is working right, it'll help deal with situations where luck is just not a lady.
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