Interview with Georgina Bensley
Gamezebo's got an interview with Fatal Hearts and Cute Knight creator Georgina Bensley.
An excerpt on where she gets her ideas:
Enjoy!"I can't stop coming up with ideas. Any sort of new concept I see or hear about, I'm likely to start thinking `How could I make that into a game? How could I make that fun?' Especially if someone says a particular concept can't be done. Someone mentioned in conversation that it would be impossible to make a racing game with drama and meaningful character development. So of course I had to come up with a design for one, where the drivers would have friendships and rivalries and this would affect the way they raced... if you stole someone's girlfriend then he might decide to sacrifice winning a race in order to make you crash out.
"I'm not making that game, though. I have far too many ideas to actually implement them all. Some ideas won't leave me alone. If I keep thinking about the same thing over and over, I probably have to make it. If I start prototyping an idea and lose interest, it probably wasn't that great an idea. I have some ideas that have been sitting in my list of 'maybe someday' for years now, because I keep coming up with better plans that I feel more urgent about creating."
Interview with Georgina Bensley at Gamezebo
Labels: Interviews
