Tales of the Rampant Coyote
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Sunday, March 30, 2008
 
There Just Ain't No Justice...
I saw a forum post today where the owner of a warez site was trying to sell the site. He claims it has making $25 - $30 per day through ad-based revenue. While not a kingly sum by any stretch, I'll go on the record here and state that Rampant Games doesn't make that much (yet...). So much for trying to run an honest, legitimate business, huh?

You know, if there was a credible threat of serious fines and jail time, this sort of thing might not go away, but it would sure become harder to find.

Have I mentioned lately that the games business (and the legal system concerning digital rights) is seriously, seriously screwed up? I guess not - I've purposely avoided the topic for a couple of weeks. Here I go again, I guess: Piracy is a Really Bad problem for game developers today. And, on a side note which I will not justify here, DRM and ad-based revenue are not good solutions.

I'm sure there are far better solutions to be found. In fact, I know of a few that are already out there... but they aren't universally applicable.

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Comments:
One though regarding piracy, or more perhaps for development. If you get your players more involved in the process (like say paying for advanced copies of a game, or being able to contribute something in the game) then they become your advocates, and help you police the game -- meaning they'll be less likely to pirate the game later and perhaps even report instances of piracy they see.

I think if you can build a base of dedicated players, this will help insulate you from the pirate activity somewhat.
 
Pre-ordering a game, though, can be tricky. You have to be near completion to ask for that and/or have a good track record so your customers know you'll actually deliver the goods.
 
I'm curious about "universally applicable" solutions. Do they have to be universally applicable?
 
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