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Thursday, April 24, 2008
 
A Real-Life Spy's Tale
Last night I attended a talk by Mike Ramsdell, author of "A Train to Potevka," and former U.S. intelligence operative stationed in Russia during the height of the cold war. My wife has been reading his book and telling me about it. His talk last night focused less on his experiences as an intelligence agent and more on the experiences leading up to it, and his experiences following the publication of the book. And, considering the venue, it was also a discussion of faith.

He admitted that he decided to get into the intel business after seeing the James Bond movie, "From Russia With Love." He thought it sounded awfully exciting, especially for a small-town farm boy from Bear River, Utah. But he notes in the book, "In reality, intelligence work is extremely serious, tedious, and unglamorous; done by balding, pudgy, middle-aged men - and there are seldom any buxom women."

A couple of thoughts I had that might be applicable here:

First of all, his book was a big success, now in its eighth printing, and is now in the process of being made into a movie. As far as he's concerned, he's living the dream. But he quit working on the book for four months after being convinced by his brothers that nobody would be interested in reading his story. They convinced him it was a waste of time, and that he'd only embarrass himself. Fortunately, his wife forced him to get cracking on it some more, and get it done. His first printing was from a fly-by-night printer in Tennessee who was willing to print 100 copies for $1000. He figured they had 50 relatives and 50 friends they could send the book to as Christmas and birthday presents, so they finished it and got it done.

And the change it brought about in his life is nothing less than phenomenal. So maybe this is a lesson for frustrated indie game developers out there. No, the movie isn't being made by a major motion picture studio, and no, I don't think he's gotten rich off his book. But that wasn't the point. The guy was just thrilled at how his life turned out. He said if you'd shown him a crystal ball in his youth - as a Utah farm-boy - which showed how his life would turn out: from being a secret agent in Russia to a book author to scouting out locations in Eastern Europe with movie producers for film based on his life - he'd have bet anything against it.

Another point I considered, as the RPG fan: Why don't we have any "secret agent" computer RPGs? Not realistic ones, though there are some fun elements to be drawn from that, too. But we've got plenty of ripe territory for drama, action, and excitement in the post-cold-war era. For example, Alias is a hit show, in spite of its volatile quality, and even mixes some fantasy and science fiction elements with modern-era action and intrigue. The Bourne movie series have been big hits, and the most recent James Bond movie (Casino Royale) cleverly rebooted the entire series and ditched the lamer elements of the formula - to great success.

And in these shows, there is plenty of action and ... yes... combat! Apparently fighting terrorist cells and evil overlords-to-be allows agents the luxury to rack up a body count unthinkable in any other "modern era" genre outside of a straight-up war story. Which would allow less imaginative game designers plenty of combat to make players happy. And it's been addressed in pen & paper RPGs, from the elderly "Top Secret" RPG from TSR back in the glory days to the more recent Spycraft RPG.

Could this hit a nerve and be successful?

(UPDATE: Apparently, I missed Alpha Protocol's announcement last month. Last month was a blur of 80+ hour work-weeks anyway, I wasn't even sure what DAY it was half the time. But it sounds like I get my wish fulfilled this year. Sign me up! And for the PC version, thankyouverymuch, unless it's got that awful psychotic DRM issues...)


Vaguely related thinking too hard:
* Innovation in RPGs?
* RPG Design Seed Challenge
* The 16 Essential RPGs
.

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Comments:
Heh, you haven't heard of Alpha Protocol then, the new spy RPG in development by Obsidian?
 
D'oh! No, I really hadn't. That's what happens when you are working 80+ hour weeks when a game announcement hits.

I'm gonna have to check that one out.
 
Thanks Gareth. I posted an update.
 
No problem. :)

And I know what those crazy overtime hours can be like, I hope things have calmed down for you a bit now.

Coming back to spy related ponderings, yeah, there is some great potential there. The fact that Obsidian decided on the same concept I put down to great minds thinking alike ;)

Personally though, for my next RPG after Scars I have my heart set on dystopian cyberpunk meets fantasy ala Shadowrun. Gangbanger mages, cybernetically enhanced Megacorporation enforcers, corrupt government agents and radical eco-terrorist shaman, yeah baby!
 
If your wife loved this book, she might like "Spycatcher", a former's MI5 (British Counter Intelligence Branch) agent account of his life in the height of the Cold War. You can read about it here:

http://en.wikipedia.org/wiki/Spycatcher
 
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