Monday, May 26, 2008
RPG Design Roundtable at Iron Tower Studios
A few weeks ago (during crunch week for me, unfortunately, which might explain the terseness of my answers...), Vince Weller of Iron Tower Studios asked some RPG design questions of several CRPG designers / writers - from esteemed industry veterans like Chris Avellone (Fallout 2, Planescape: Torment, Neverwinter Nights 2, and a great deal of et cetera), Jeff Vogel (Avernum, Geneforge, etc.), and Josh Sawyer (Icewind Dale 2, the upcoming Aliens RPG), to newbies who are still working on their first full-fledged commercial RPG release (like Gareth Fouche, Jason Compton, and Yours Truly).
The questions were about setting, characters, and our preference for "open" or "linear" stories.
I think all three posts ought to be bookmarked on any would-be RPG designer's browser for a wealth of information and opinion on the subject. One thing I keep discovering as I do this is that the more I learn, the more I discover there is to learn. I joke that I used to be an incredibly talented game designer, and that now I am struggling to become merely competent.
Iron Tower Roundtable Part I: RPG Setting
Iron Tower Roundtable Part II: RPG Story
Iron Tower Roundtable Part III: RPG Characters
Labels: Game Design, Roleplaying Games
