Wednesday, June 18, 2008
Steven Peeler Talks Indie with RPS
Rock Paper Shotgun has a very cool interview with indie RPG author Steven Peeler, the guy behind the awesomelicious Depths of Peril. Some bits of trivia coming out of the interview:
* As I expected, Steven is the only full-time guy at Soldak Entertainment. The other names in the credits are contractors.
* Shortly before leaving Ritual, he pitched another RPG design - a very tense, scary, first-person-perspective RPG. Nothing like Depths of Peril.
* Soldak is not his first start-up company (or his first start-up company working on RPGs)
* His inspiration comes from an outstanding list of classic, old-school RPGs --- and Dungeons & Dragons.
* He's got another top-secret project that's "pretty far along now," but not talkin' about it yet.
He also talks about his decision to go indie after being pretty up the programmer hierarchy at a major development studio, where he came up with the design of Depths of Peril, the difficulties inherent in creating such a dynamic-world game, and much more.
If I were to teach a class in making indie RPGs, I'd put this article on the "required reading" list.
RPS Interview With Steven Peeler of Soldak Entertainment
Labels: Indie Evangelism, Interviews, programming, Roleplaying Games
