Saturday, June 07, 2008
Where Have the Flight Sims Gone?
Last night, I watched the movie, "Flyboys," on DVD. It was a pretty typical war-movie, with a few twists on the otherwise usual formula. The air-combat scenes were pretty spectacular, taking advantage of modern CGI to create some pretty incredible fight scenes. And lots of them. I heartily recommend it to flight sim buffs.
The film centered around a group of pilots in the Lafayette Escadrille, a French air squadron composed of mainly American volunteers. The movie itself takes incredible liberties with history, having the characters fly planes (and fly against planes) that were not in combat at the time, and perform maneuvers those early fighters simply could not perform. But hey - it was very fun, and I enjoyed it (though my wife laughed at me as I groused audibly during the first combat scene about how the Fokker triplanes they were fighting didn't even EXIST at that time...)
Naturally, after seeing a movie like that, it made me want to hop into the virtual cockpit of a flight sim. And I immediately thought about how really dang scarce they are these days. Almost as rare as Fokker triplanes in 1916...
A few days ago, I re-discovered a more-than-a-decade-old copy of an issue of Computer Gaming World magazine, which had a dedicated flight simulation section, and a commentary on how Apache helicopter sims were popping up all over from various publishers at the time. My thought was, "Dang, I only wish that was still the case."
I miss flight sims. They were once a staple of computer gaming, and even drove hardware sales. They pushed the graphical and realism bar to new levels. Falcon 3 probably helped sell CPU's with math-coprocessors, as they allowed an even more realistic flight model based on a declassified version of an actual military sim project to be used. There was a thriving (but competitive) business for controllers that provided a more "realistic" throttle / stick / rudder experience for the flight sim crowd.The hype surrounding the "stealth fighter" - once dubbed the F-19 by toymakers and later revealed as the Air Force's F-117 - translated to tremendous sales for a Microprose game of the same subject matter. Editors jokingly betted on how many flight sims covering a specific aircraft or subgenre would be published in a year. The next release of a particular flight sim franchise was an event.
And then, like the California Gold Rush, it all disappeared. Not quite overnight, but certainly quickly. By about 2002 or so, one of the most popular genres in computer gaming had almost entirely disappeared, fading from view alongside graphic adventure games and wargames and those really atrocious "FMV Games." Nowadays, aside from Microsoft Flight Simulator - a civilian aircraft simulator - what sims that to get released are more often of a trickle of releases from Eastern Europe that are as likely to be sold as direct downloads rather than ever appearing on store shelves.
Unfortunately, this is a genre where I really don't expect the indies to step in and fill the void like they have with adventure games and wargames. For one thing, there are technical and content requirements for a flight sim to even be competitive with anything done in the last decade which would be daunting for an "indie" team. But even more challenging is my personal viewpoint that there really isn't a whole lot further to take the genre.
I mean, really --- aside from improving the multiplayer experience and just getting better graphics --- where does the genre have left to go? I mean, even if I were given some incredible budget with a mandate to make the build the next World War II uber-sim that leaves IL2 Strmovik: 1946 in the dust, I'm really not sure what I could do with it.
Did flight sims hit their peak because they have have hit an evolutionary brick wall already? Would a lateral shift of some kind be enough to bring them off the back-burner of gaming?
Labels: Flight Sims
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I should think that the recent upsurge in popularity of steampunk themes would result in at least a handful of gyrocopter and mechano-wing style flight sims. Not exactly the same as historically-accurate, but there's some room to grow there.
In the arcade-action flight category there's Ace Combat 6 and the upcoming Tom Clancy game "HAWX" for the xbox 360. There's not much new stuff on the PC though.
I really enjoyed Battlefield 2's helicopter combat. Flying the cobra with a twin stick control pad, with a decent gunner in the front seat (who had a headset on) was probably the best flight combat experience I ever had in a game. I would love a game like BF2 that was totally focused on helicopter combat.
I really enjoyed Battlefield 2's helicopter combat. Flying the cobra with a twin stick control pad, with a decent gunner in the front seat (who had a headset on) was probably the best flight combat experience I ever had in a game. I would love a game like BF2 that was totally focused on helicopter combat.
I believe flight sims have ignored the path that I believe is the next step for them. I mean, a lot of these, you take off, you fly around, and you land. I mean, where's the drama? So I propose this. Airplane, the flight sim.
Yes, we need to develop drinking problems, junky flight controllers, and jive. Who could turn down such a compelling title, it's like ER meets space balls with gravity minus 50 IQ. Build this game, and the flight sim will live again. :-)
Of course, I've been wrong before.
Yes, we need to develop drinking problems, junky flight controllers, and jive. Who could turn down such a compelling title, it's like ER meets space balls with gravity minus 50 IQ. Build this game, and the flight sim will live again. :-)
Of course, I've been wrong before.
@nightchrome - While not entirely what you are talking about, I really did enjoy Microsoft's and FASA's "Crimson Skies." More arcadey, certainly, but it was a wonderful example of a game that sacrificed realism for "just plain fun." The capabilities of the planes were not too unlike what I saw in "Flyboys," come to think of it.
@monorail - I will have to look up HAWX. I never did get very good at Battlefield 2's helicopter piloting. I do remember absolutely LOVING Longbow II, though, for the PC. Even flying the Blackhawk around to drop off troops was a lot of fun.
@Code Ugly - Hey, do you remember Origin's flight simulator series? There was Strike Commander, Pacific Strike, and Wings of Glory. Very much an attempt to bring Wing Commander-esque melodrama into a more traditional flight sim. I don't remember that they did very well, though. I never played any but Strike Commander. I heard that Pacific Strike was an utter mess, but on Wings of Glory they were finally getting things to "work." And then we have Crimson Skies, which also melded storytelling into a more-or-less flight simmy experience.
@monorail - I will have to look up HAWX. I never did get very good at Battlefield 2's helicopter piloting. I do remember absolutely LOVING Longbow II, though, for the PC. Even flying the Blackhawk around to drop off troops was a lot of fun.
@Code Ugly - Hey, do you remember Origin's flight simulator series? There was Strike Commander, Pacific Strike, and Wings of Glory. Very much an attempt to bring Wing Commander-esque melodrama into a more traditional flight sim. I don't remember that they did very well, though. I never played any but Strike Commander. I heard that Pacific Strike was an utter mess, but on Wings of Glory they were finally getting things to "work." And then we have Crimson Skies, which also melded storytelling into a more-or-less flight simmy experience.
I got to play strike commander once at a friends house. I remember it being way over my head at the time. Hey, it's a big leap from Joust to a flight sim. :-)
I did play Wing Commander for snes quite a bit and liked it. I was a big time Star Wars junky at the time, and found that to be right up my alley.
I did play Wing Commander for snes quite a bit and liked it. I was a big time Star Wars junky at the time, and found that to be right up my alley.
Flight Gear has been around for a while... Last I looked they were adding combat stuff and multiplayer, or at least starting to.
The closest thing to Aces of the Pacific that I might recommend is Pacific Fighters - a "stand-alone" expansion / sequel to IL-2 Sturmovik. You can get the whole kit & kaboodle by picking up IL2 Sturmovik: 1946, which has almost every aircraft in the entire war (and a few that were not in the war) in several different theaters. No Battle of Britain though - I guess that's their upcoming game and a new engine (so there is at least one upcoming flight sim to look forward to!)
And yes, I do have Lock On: Modern Air Combat (AKA "LOMAC"). And the "sequel" to Falcon 4.0 - "Allied Force." Those games with IL-2 form something of an unholy trinity of extreme hard-core realism for the 2000's. Too bad there just isn't much else. I should probably pick up the Flaming Cliffs expansion for it...
Hey, Flight Gear is - surprisingly enough - a new one to me! I was unaware of that one. Thanks for the link!
Wing Commander - one of the best games of all time. Descent: Didn't get into it much, but I loved the "spin-off" Freespace games based on that engine.
And yes, I do have Lock On: Modern Air Combat (AKA "LOMAC"). And the "sequel" to Falcon 4.0 - "Allied Force." Those games with IL-2 form something of an unholy trinity of extreme hard-core realism for the 2000's. Too bad there just isn't much else. I should probably pick up the Flaming Cliffs expansion for it...
Hey, Flight Gear is - surprisingly enough - a new one to me! I was unaware of that one. Thanks for the link!
Wing Commander - one of the best games of all time. Descent: Didn't get into it much, but I loved the "spin-off" Freespace games based on that engine.
according to this blog, complexity killed the flight sims.
http://www.design.wrong.net/2008/05/26/all-genres-are-doomed/
http://www.design.wrong.net/2008/05/26/all-genres-are-doomed/
You know, as much as I love my realistic flight sims, I don't know that I'd disagree with the blog. With one possible exception: There have been a number of "lite" and arcade-y flight sims in recent years that have taken this to heart, and most have not succeeded. Crimson Skies being a moderately (but now long-in-the-tooth itself) example.
Now, it may be that the reputation for flight sims being complex might have been enough to scare off many would-be players, and I wouldn't necessarily argue with that. Flight sims, to the average gamer (and even to ME, sometimes) sound like work. A lot of work to get up-to-speed to the point where the game is fun. I haven't really gotten into Falcon 4: Allied Force partly for that reason. Just trying to figure out how to get to the right radar mode in order to shoot your missiles can be a challenge in that game when you first get started.
Now, it may be that the reputation for flight sims being complex might have been enough to scare off many would-be players, and I wouldn't necessarily argue with that. Flight sims, to the average gamer (and even to ME, sometimes) sound like work. A lot of work to get up-to-speed to the point where the game is fun. I haven't really gotten into Falcon 4: Allied Force partly for that reason. Just trying to figure out how to get to the right radar mode in order to shoot your missiles can be a challenge in that game when you first get started.
I'd like to see a B-2 Spirit Sim as I'm quite intrigued by this billion dollar plane ... but actually a Sim would probably turn out very boring ... lift off, fly some hours at 11km altitude with no enemies or enemy radar spotting you, dropping nuke over target site, done.
Yeah, ditto for an SR-71 Blackbird sim. "Fly really high. And really fast. Take pictures. Land. Wait for a half hour before they can actually get you out of your plane."
I'm probably one of those guys contributing to the relative fall in flight sim popularity. I remember digging them in my early teen years, and buying (correction: having my mom buy) games like Longbow, Microsoft Flight Simulator, and some Israeli Air Force game (which should probably be called Israeli Pilots Flying American Planes Force, but I digress). The MechWarrior series I played also - certainly not a flight sim, but I imagine a lot of one group's fans played the other.
It may be ironic, but as I've gotten older I've taken more of a liking to the arcade side of things -- the core fun is blowing stuff up, and I like it when games cut to that chase. Complexity IMO is better suited for the 'context' of a game. I'm thinking of Sid Meier's Pirates! here... a lot of people complain about the mini-game-focused gameplay, but IMO it's a fine example of intuitive, arcadey gameplay merged with a vibrant surrounding context in which the player can operate.
In the flight arcade vein I found Crimson Skies to be a lot of fun (why isn't there a sequel!?), and Ace Combat is one of my favorite series. The AC developers have really ironed out an entertaining gameplay style, and have combined it with some surprisingly powerful stories, 4 and 5 especially. (AC4 is an excellent example of an original storytelling style, with voiceovers over quiet watercolors instead of CG cutscenes... it's subtly powerful.)
It may be ironic, but as I've gotten older I've taken more of a liking to the arcade side of things -- the core fun is blowing stuff up, and I like it when games cut to that chase. Complexity IMO is better suited for the 'context' of a game. I'm thinking of Sid Meier's Pirates! here... a lot of people complain about the mini-game-focused gameplay, but IMO it's a fine example of intuitive, arcadey gameplay merged with a vibrant surrounding context in which the player can operate.
In the flight arcade vein I found Crimson Skies to be a lot of fun (why isn't there a sequel!?), and Ace Combat is one of my favorite series. The AC developers have really ironed out an entertaining gameplay style, and have combined it with some surprisingly powerful stories, 4 and 5 especially. (AC4 is an excellent example of an original storytelling style, with voiceovers over quiet watercolors instead of CG cutscenes... it's subtly powerful.)
Well, as the guy that wrote that blog post...
One of the things that can seem to happen with "dead" genres is that they revitalize over time. Strategy games were pretty well dead, and then Advance Wars came out as an accessible game.
The main idea was that the natural trend of genres is to go down the point of increased complexity, to the point where they discourage new users from entering the genre. It can be avoided deliberately, but since most developers are also fans, it's something you have to do consciously.
I loved Crimson Skies, by the way, as well as "older" flight sims. My choice of flight sims as a genre was because I watched them rise and fall from a fan perspective.
What I do wonder is if Crimson Skies would have done well during the heyday of the flight sim? Or did it need the genre to wane so that it could provide a fresh look at it?
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One of the things that can seem to happen with "dead" genres is that they revitalize over time. Strategy games were pretty well dead, and then Advance Wars came out as an accessible game.
The main idea was that the natural trend of genres is to go down the point of increased complexity, to the point where they discourage new users from entering the genre. It can be avoided deliberately, but since most developers are also fans, it's something you have to do consciously.
I loved Crimson Skies, by the way, as well as "older" flight sims. My choice of flight sims as a genre was because I watched them rise and fall from a fan perspective.
What I do wonder is if Crimson Skies would have done well during the heyday of the flight sim? Or did it need the genre to wane so that it could provide a fresh look at it?
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