Tuesday, July 22, 2008
The Return of Apogee
Old-timers like myself who remember the heyday of "shareware" back in the early-to-mid 90's probably remember Apogee Software. Yes, in the short-lived games biz, being able to remember 15 years of history makes you something of an old-timer. Scary, isn't it?
Apogee was made famous by the publication - via the shareware model - of games by newcomer id Software, which went on to create that one game with the title that that rhymes with "Boom" - which completely adopted the "Apogee" release model. Apogee established marketing via episodes - the first episode of a game was free, and they hoped you'd get hooked and pay for the other two (or more) games. Their most famous games included Commander Keen, Wolfenstein 3D, Duke Nukem, Raptor, and Rise of the Triad. In 1994, they formed a DBA ("doing business as") label called 3D Realms to emphasize the new, "hot" genre of first-person shooters. Starting with Duke Nukem 3D. Since then, 3D Realms has pretty much taken over the focus, working on titles like Duke Nukem Forever (perhaps the most famous vaporware game in history), Prey, and Max Paine. Officially, it's still Apogee, but they weren't using that name anymore.
Apparently, with the rise of indie gaming, things have gone full circle. Apogee is back, starting with a publishing partnership with developer Deep Silver to produce Duke Nukem games for the Nintendo DS and Sony PSP. But they are also looking to publish indie games again. The new Apogee is Apogee Software, LLC (as opposed to Apogee Software, Ltd., just so there's no confusion or anything).
Apogee's Website states, "After more than a decade out of the limelight, Apogee Software is back in action! Apogee, which, pioneered digital distribution back in the 1980’s will continue its proud tradition of bringing top quality PC games direct to the consumer via digital distribution while at the same time expanding its publication muscle into next generation consoles."
As a publisher of indie games (boy, that sounds like an oxymoron to me), they claim that they will "take care of the heavy lifting of publishing a game, including marketing & promotion, distribution, and fullfillment. Apogee offloads these critical tasks, allowing you to focus on developing the next award-winning title."
From what I can see, it still looks a little rough and preliminary. While the legacy of Apogee Software is certainly cool and everything, it will take a little more than a name and pedigree to kick butt and chew gum in a field where we've already got guys like Steam, Stardock, Manifesto Games, GameTap, WildTangent, Greenhouse Games, Reflexive, and that's not to mention the casual game portals or the niche indie publishers like Matrix Games and Shrapnel. But I'm not positive what Apogee will be bringing to the table. Experience and an established presence? Back in 1994, maybe. Today? I don't really know.
What is becoming abundantly clear, however, is that the business of video games in general - and computer games in particular - is changing. The genie isn't going back inside the bottle.
Labels: Biz
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Hey, you forgot a personal favorite of mine which is Black Stone. I think it got lost in the doom frenzy. A shame, it was a really fun game.
Also, did they ever finish Raptor. I have finished the demo several times, but I have never seen it for sale.
Also, did they ever finish Raptor. I have finished the demo several times, but I have never seen it for sale.
I think you mean Blake Stone. Yeah, that was a pretty cool game but somehow didn't quite bubble up. It had a unique style of graphics colors.
:) Yeah, green was pretty popular in that game. It leaned a bit more toward cartoon art. Me and a buddy spent a few good evenings with this one.
Did you know that back then I lived down the street from their offices (Literally Belt Line/Broadway in Garland, TX)? I would personally go to their offices to buy the latest releases of a few of their games.
Back then, they were the leader and 800 lb gorilla of shareware (think what Popcap is to casual games). Though I will say they have the right idea today, they are way late to the party, and I can't see how they will be anything more than one of many small players in the handheld / causal / downloadable game space.
When commander Keen and Doom were published by Apogee, those were "AAA" quality titles for that point in time. Today, you need 8-figure budgets to compete in that space.
Maybe an DS breakout hit like Brain games or Cooking Mama could give them above average mojo, but I am not counting on that happening.
Back then, they were the leader and 800 lb gorilla of shareware (think what Popcap is to casual games). Though I will say they have the right idea today, they are way late to the party, and I can't see how they will be anything more than one of many small players in the handheld / causal / downloadable game space.
When commander Keen and Doom were published by Apogee, those were "AAA" quality titles for that point in time. Today, you need 8-figure budgets to compete in that space.
Maybe an DS breakout hit like Brain games or Cooking Mama could give them above average mojo, but I am not counting on that happening.
Ah, I remember when the shareware demo of Duke Nukem appeared on my Dad's computer and I couldn't understand for the life of my why we could play it for free! Good old Shareware. Really brings me back to being a little kid.
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