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Thursday, September 04, 2008
 
Soldak Announces Kivi's Underworld
Soldak Entertainment, the developer of the award-winning action/strategy indie RPG Depths of Peril, has announced its next big thing: "Kivi's Underworld."

Steven Peeler (owner of Soldak) describes the game as a "casual hack & slash game." You can play as one of twenty different playable characters as you explore the underworld, battling dark elves, recruiting more allies to your cause, and rebuilding the lost city of Defiance. You can switch characters between any of the thirty adventures, so you aren't stuck playing a single character through an entire campaign. In addition, the website promises the ability to create your own character classes and new adventures, or share those made by other players.

Kivi's Underworld is designed to be played in short, fifteen-to-thirty minute increments, and promises to be very easy to learn. Beyond that, it will offer four different difficulty levels. The game takes place in the same world as Depths of Peril, sharing the same general backstory but new geography.

Kivi's Underworld is scheduled to be released this winter - however, Steven notes that it'll be released "when it's done," so that's only an estimate.

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Comments:
I'm pretty disappointed by this news. I was hoping Peeler/Soldak would actually try to make a RPG.
 
I thought about Amaranth Games when I heard a while ago that he was doing something other than a "pure" RPG or sequel to Depths of Peril next.

Amanda claims that the casual games she makes takes far less time and effort to make (yes, in spite of being able to use RPGMaker for the RPGs) and sell far more than her RPGs. Fortunately for us, she makes the RPGs as a labor of love, even though she could probably make far more money just cranking out the casual games.

I hope that this doesn't prove to be a direction change for Steven, but rather a "pause to make money."

I really wish RPGs sold better. I don't understand why they do not.
 
I really should register one of these days.

Back on topic. I don't see how Amaranth Games can be viewed as a good indicator for the RPG market. They look and are marketed as JRPG's. That alone is going to put off the majority of people who play CRPG's.

If you find the time corner Peeler and try to find out what his idea of a CRPG is. For all I know Depths of Peril may have been it.
 
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